Claude Code built our studio homepage. the film is hidden under a shader — move the cursor and it comes through like ink.
no template. Lighthouse 100 across the board.
Opus 5.
This glass is liquid until you let go.
No 3D models. No textures. One shader bending light through every surface, live in your browser.
Claude Fable 5.2 built it. #threejs#webgl
These crystals are dead ice until you touch them.
No 3D models. No textures. Every facet bends real light, live in your browser.
Claude Fable 5.2 built it. #threejs#webgl
https://t.co/H1SKwY2abR
scroll to chapter 08 and move through the drops. click to scatter them.
built with claude code on opus 5.5. camera path in blender, drop shapes in houdini.
@thespite inside out gears is such a model kind of bug. did you catch it by eye in the render, or did it spot the flipped faces itself once you described it?
@akella moss on a reutersvärd figure is such a good pairing. does it grow on the real 3d shape, or is it placed for the one angle where the illusion holds?
@mrdoob are you doing the whole month with codex? curious whether you write the shaders yourself and let it handle the scene setup, or the other way round