@DrJimFan can we really use this tech to replace a game engine’s renderer? how do we translate the more nuanced behaviors of game worlds and player interactions to this? I can maybe understand how something like a flight simulator could take advantage, but what about open-ended RPGs?
@Zepiereite can't believe it's been almost fifteen years since that halloween update in alpha
I recall being disappointed they didn't work the same way valve's blue and orange portals did