📢TriFlow: Generating Artist-Like 3D Mesh Topology via Nearest-Vertex Vector Fields (ECCV'26)📢
Compact 3D meshes with clean, artist-like triangle topology - structured connectivity you'd expect a human modeler to make🙂
🌐https://t.co/PsrCkwUrCJ
▶️https://t.co/nlLTliWEEa
I can't stop staring at this 😭🔥
@Cartesian_C broke down the mimic effect — procedural curves that move, twist, and displace in real time. No simulation. Just nodes.
The fact that this comes with a full tutorial breakdown makes it even better 🙌
Save this Geometry Nodes workflows 👇
#Blender3D #B3D #GeometryNodes #ProceduralArt #BlenderTutorial #CurveAnimation #BlenderTips
In Yuha’s Nightmares, you can play the komus. Each sound experience is somewhat unique and depends on your playing style.
#indiegames#gamedev#sounddesign