@Steve_MWS@Kana_Fuyuko You'll be able to texture paint using the layer system present in pretty much any art software, as well as blending modes for layers, all of which wasn't available in Blender without the use of addons
@devilfeathers There are so many cute vtubers I'd like to model, but when a single model takes me ~50hr to finish it's a bit hard to commit to one, I envy 2D artists that can make fanart in a couple hours๐ญThere's no concept of "sketching" in 3D either so it's either go all out or give it up ๐ข
@Duwi_EXE Big part of what I liked about certain vtuber was how she bridged the gap between JP and EN branches on her company, I don't like her solo content a lot and she mostly does JP anyways, so I have a hard time continuing watching her after she left the company
@Sheepolution@GhostOfTheSynth I think they meant clicking once to start cutting, drag freely without having to hold the click, then click once again to end it, so it works like the first mode except no need to hold
@OdysseyEB How about not having it installed on your main system 24/7 but get a smaller buffer drive and manually backup to the 12tb every once in a while? Unless you have a reason to keep constant access to so much data
@Isekai_hkv@Nitya_Nil I do a bit higher poly models but still on this retro style! You can find some examples on my profile and on my ko-fi gallery. Feel free to DM me if interested!!
@amahina3d Have you considered baking the normals to a lower polygon mesh? Some of the details look way too high poly for their size, like the shoe decorations, the floating white spheres, the hearts on the tail and head, or even some more important areas like the face and hands