Solo indie Tower Defense developer
Creating strategic gameplay with unique towers and challenging enemies. Daily dev videos & gameplay.
#indiedev#Ue#blender
Built a bone dragon boss for my demo.
Map is way too small for this big guy.
Should I redesign the map around it or scrap it for a humanoid boss?
#blender
I need your opinion.
What makes a tower defense feel good, building variety or power fantasy?
I have towers, but also bullet hell and Survivors style powerups.
For the demo; more tower types, or more spells?
Solo dev problem: you add one "small" feature and suddenly question your entire game design.
Just gave players interactive environments in my tower defense. Torches, barrels, all usable as weapons.
Send help.