Another little sneak peek from my collaboration with the developer behind @ToDeforNotToDef
This time, it’s one of the characters, sculpted in high poly and baked down onto mid-poly geometry for the final asset.
I pushed the style slightly toward the visual language I’ve been developing with JunkTrunk, while still keeping it grounded in the game’s world.
@Itsa_Me_Jay Thanks🤗🤗🤗 one of my main goals while making the game was to keep the draw calls as low as possible. All the 3D models in the game share same gradient atlas
@RyanJ_KOL Thanks🙏The King shoots by himself, so you don't need to aim.
You place towers and traps at the right time, and he fights together with them😊