this brand new AI agent is incredible..
NEX AI just dropped Marko, it can analyse your branding and generate videos for your product and.. edit by chatting with it
so you can place it anywhere while keeping the product consistent
step by step tutorial:
We have entered a new era of motion capture.
This month, we launched Move Live, a revolutionary new way for brands and studios to create real-time 3D digital experiences, without suits or markers.
Here are 5 reasons why it’s a game changer 👇🧵
Okay, @Kling_ai Elements feature is absolutely insane! 🎥✨ It’s going to revolutionize scene creation by keeping perfect consistency with the same images.
Once it’s officially out, it’s going to hit hard! 🚀🔥
(put the sound)
After 22 million views and thousands of death threats, I felt like I needed to take this post down for my own mental health.
This trailer was an EXPERIMENT to show my 300 friends on X how far we've coming in 16 months.
I'm putting it back up to keep the conversation going. 🧵
Made this video with iPhone photos I took of my friend Stephanie that I used as keyframes in @LumaLabsAI! With the camera controls I can gen transitions between shots. I also built a custom web app in Next.js to help me speedramp and edit all the clips! Breakdown 🧵(1/18)
#b3d shader based welding. Bevel shader mainly, and some ao to mask stuff. Nodes for the simple orange in 🧵if not for welds maybe just to learn some normal mixing.
More work done with the hair, it's running quite a bit faster now with a much cleaner simulation. Here is a clip demonstrating the updates in a pretty complex environment at half-speed:
#UnrealEngine#MadeWithUnreal#IndieDev#GameDev
Control. Made a character using a Gaussian capture of a 3d model i made, as a base. Ran that through Krea to get a more refined look. Converted it to 3d using 3daistudio. I lit and styled that in Marmoset Toolbag and applied a very slight level of AI diffusion to get rid of the 3d look. Extracted a few keyframes with varying light, and animated them using Luma Dream.
The point of all that is to have as much control as possible over the outcome, while still leveraging the power of Gen ai.
Within long I'm sure we'll see tools that combine all of that in one, intuitive workflow.
#art #ai
I'm proud to announce our #SIGGRAPH24 paper on #RealTime#Hair#Rendering that offers orders of magnitude reduction in storage and render time using Hair Meshes.
Project Page: https://t.co/r5HTdYLIvK
High-quality hair will no longer be too expensive for #VideoGames!