This timelapse is absolutely HYPNOTIZING! 😍✨
@natsumori_katsu Timelapses like this are GOLD for learning! Seeing the modeling decisions, topology flow, and workflow choices teaches more than tutorials sometimes! ✨
#blender#blender3d#b3d#3dmodeling#charactermodeling #characterart #anime #3dcg #3d
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‘Physical Open Waters’ addon for #blender3d - new features in progress.
- reflection/refraction
- underwater rendering
- particles
- surface tension around camera lens and submerged objects
all real-time in Eevee viewport
Still in the #Blender3D glass & liquid & materials rabbit hole. (Although this is also a bit of an experiment lighting this with just a single light.) I also spent way too much time on a decorative orange slice which failed to make the cut. I'll try again later.
#b3d#blenderart
Hey all! You can find me on Mastodon at: @[email protected]
It's only been an hour and I'm already impressed with the community and the response to my simple introduction.
Hope to connect with some of you there!
https://t.co/OUhPD5vZyH
FYI: Blender Sync (via the Blender Cloud addon) is a free feature allowing you to backup & sync your #Blender3D configuration (settings, keys, addon prefs, etc) to the cloud (including versioning).
https://t.co/Ebyaxc77kH
If you're a #b3d user, it's definitely worth an install.
It's clear from the number of #Blender3D files with flipped normals I've opened that many people aren't working this way. Here's a reasonable way to always know the status of your normals while working on models vs always seeing the blue+red when face orientation is on. #b3d
I discovered VF Auto Save Render yesterday & it's been an indispensable #blender3d addon ever since.
Allows for adding lots of useful variables to your render filenames. Currently using "date-time-project-serial-camera-item-version-samples-rendertime".
https://t.co/NI9DXTwyex
Kyushu University released more than 1500 3D models of animals and plants using a photogrammetry technique, taking digital photos from multiple angles
[database: https://t.co/q6jOVsynNn]
[full paper: https://t.co/WdRyXQJjft]
Happy to share the code of our #SIGGRAPH2022 state-of-the-art #Multigrid solver enabling efficient #FluidSimulation with 1+ billion particles. Step-by-step build instructions, all example scenes, and #Houdini files to explore the interplay with our solver:
https://t.co/yDcYPlzEDK
#geometrynodes .. so ok I kind of made a solver with gnodes that uses generated flowmap to distribute rocks. Scale of the rocks affect how far they travel. #b3d