If you’re into hoops and you aren’t following @JacksonDavisTTU then you don’t know what you’re missing.
He’s generating great ideas and I love where he is taking data and how he is practically integrating it into the game.
Join us in welcoming Coach Tobias Osagie!
We are excited to add a talented educator and coach who shares our commitment to developing student-athletes both on and off the court.
@MHShouston@MHSMustangsBC@sbisdathletics@CoachHaack09
@Mike_Jagacki I’d argue that it depends on what your goal is. If you want to force the ball handler to get rid of the ball without over committing and making rotations more difficult than if you trapped then yes. Regardless of result you are getting the process you want.
The THREE layers of EVERY move/bag/tool in an offensive bag.
1. GRAVITY - if you can’t shoot you can’t CREATE space, you have to TAKE space. Shooting supercedes everything gravity related; footwork is how you TAKE space.
2. CHANGE OF PACE- being able to handle is good, but it’s inteffective at one speed. Stopping and starting must be layered into every move you practice off of the bounce. Speed skills in football, change of pace kills in basketball.
3. DECISION MAKING - this comes down to limiting cognitive load to answer questions with the basketball. Is this is a single or double gap? Best available shot? Low man? Mismatch? Coverage? Coverage solution?
- DECIDE the right move in terms of shot quality for the TEAM
- DECIDE the type of advantage I have or can create
- DECIDE if my gravity allows me the freedom to CREATE space or limits it to TAKING space
This sounds like a lot to master, especially in 0.5 seconds of receiving the ball.
- Automating as much of the game as you can frees up cognitive load to problem solve
- Automation is largely acquired through CLA and SSGs in development.
Not as sexy as the IG reels we see, but exponentially more effective.