A few words about the Defold game engine.
https://t.co/h4YY6CYNuk
https://t.co/St3oEDjYti
It is free. Is it so free that we can't even use the "Open Source" term, because we have one point in our license that prohibit to set any fee by anyone (not even by us).
#gamedev
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I hope @Dimillian and the team are dogfooding this and are aware that remote access to Codex is almost unusable on iOS because of constant connection drops and reconnects that can take 5-10 minutes. Or maybe someone knows where such issues should be reported?
@etk_games@mwesterdahl76 Choose whichever suits you best, and feel free to open issues in either of them. Early feedback is appreciated, but it’s better to share it in GitHub issues, as information can easily get lost on social networks and in chats.
@etk_games@mwesterdahl76 Yes, this old repo is relevant. It works very well.
I’m still working on the new one (it’s very much a work in progress, but it might already be useful): https://t.co/i9D3B2QXjn
@Germesiya@ressium нешта паламана ў іх
не адчыняецца спасылка =/
(на кампе бясконцая загрузка, на тэлефоне проста адчыняецца праграма але не пераходзіць у твой профіль)
Covered here is an amazing case of https://t.co/MBqdiOeEvU keeping their SuperWEIRD #MadeWithDefold game on the front page of https://t.co/Hfi1z78i1Q for weeks, worth reading:
It's been a while since I last used Linux as my daily OS, but during our morning calls Linux users are usually easy to recognize: microphones often don't work on the first attempt, and something always seems to go wrong. Of course, this is probably more of a Linux software issue (device prioritization and similar things) not the OS issue, but it keeps happening over and over again.
How does a small indie studio go from one release to building a sustainable rhythm around multiple commercial games?
In our new interview on the Defold Blog, Alex from @8BitSkull talks about Skull Horde, Steam launches, scope, demos, localization, console plans, Fates of Ort, Void Scrappers, Bore Blasters, and the studio strategy behind their games.
Well worth a read for anyone making games!
#Defold #blog #gamedev #indiedev #indiegames #bulletheaven #pcgames
Paul Graham (@paulg) whether founders should move to Silicon Valley, and what it takes to build a startup hub anywhere else.
Live from our YC | Stockholm event on April 29, 2026.
01:01 – Why the Big Center Matters
02:45 – The Power of Serendipitous Meetings
04:36 – Investors Move Faster in the Valley
06:03 – Respect Follows the Move
07:59 – The Dropbox Story
09:10 – Measuring Yourself Against Big Fish
12:21 – Silicon Valley's Pay-It-Forward Culture
15:36 – How to Help Stockholm Thrive
17:24 – YC as the Optimal Path
19:54 – Could Stockholm Become The Silicon Valley of Europe?
@SoftEngineer Ah, yeah. We need to fix that. Thx.
Yes, and it can work on WebGL 1 when WEBGL_color_buffer_float and ANGLE_instanced_arrays are available (it also relies on vertex shader texture sampling support):