The Moldvay Method.
- levels 1-3 (3-24 HP) are hard to survive for the careless player.
- the Methodical player engages with setting, questions the DM closely, even leading the DM’s creative process.
- environmental assets and vulnerabilities, hirelings, questing...
688 Attack Sub - Enhanced Edition | Trailer 1 "The Sea Is Listening" (fa... https://t.co/0NVYKIlQgU via @YouTube
Norwegian Sea, 15 October 1989. A 688 at periscope depth, and a sea that is listening.
This is the first trailer of "688 Attack Sub - Enhanced Edition", a non-commercial fan remake of the classic 1989 submarine simulator. The remake has two levels: a classic one, identical to the original, and an "Enhanced" one, built on research dossiers on Cold War acoustics, sonar, damage, radio, weapons and doctrine.
Every image in the trailer comes from the game engine: original missions and test scenes, captured frame by frame with no retouching, in 256-colour VGA graphics.
WHAT YOU SEE
- Sonar: bearing waterfall in SDR style, LOFAR and DEMON, trackers with NONSUB / POSSUB / PROBSUB / CERTSUB classification; 1989 green phosphor or modern display
- Physics-based acoustics: layers and shadow zones from monthly WOA23 profiles, convergence zones (first zone at 51 km off the Faroes in winter), 31 natural and man-made sources in the library
- Periscope: 1.5x and 6x, ships from the 3D model kit (41 classes), day and night from the real sun
- Radio room and ESM: VLF deep, HF only with the mast, ROE in force; every emission has a price
- Briefing room, torpedo room with a 1989 loadout, Mk 67, Mk 60 CAPTOR and PMR-1 mines
- Wire-guided Mk 48 with seeker, RTE, ceiling and floor; manual reload, five minutes per tube
- One damage physics model, calibrated on 21 historical cases: the bubble under the keel that breaks the ship, flooding, fires, sinking
- Depth charges, our boat hit: leaks, rising water, bulkheads, SCRAM, emergency blow
- On the other side: Project 705 Alfa, period charts (NATO 1988 and Soviet 1987), US ships hit
- Debriefing with mini-postcards redrawn from the game itself, ceremonies and careers for the US Navy and the Soviet Navy
In development: airborne ASW in the mission view (hovering helicopters, dipping sonar, buoys and MAD already exist in the engine and the effects), Soviet-style stations for the Alfa. The explosions on ships were filmed in the engine's test scene.
CHAPTERS
0:00 Disclaimer
0:11 Listen - sonar and acoustics
0:34 Find - the hunt
0:57 Strike - the battle
1:20 The other side - the Alfa
1:49 Title
MUSIC
"Tikhaya okhota" (The Silent Hunt), an original theme for male choir in Russian, written for this trailer. It uses no music from the original game or from any film. Sounds: MuseScore General soundfont (MIT licence) - adaptation by S. Christian Collins (c) 2018-19; FluidR3 by Frank Wen (c) 2000-02; FluidR3Mono by Michael Cowgill (c) 2014-17; Temple Blocks by Ethan Winer (c) 2002; Drumline Cymbals by Michael Schorsch (c) 2016.
DISCLAIMER
Non-commercial fan project, not affiliated with Electronic Arts or the rights holders. "688 Attack Sub" (1989) is a trademark of its respective owners and is mentioned only as the work this remake pays tribute to. The remake does not distribute the original game's files.
#688AttackSub #SubmarineSimulator #RetroGaming #ColdWar #Sonar #VGA #DOSgames #FanRemake
Just hit a deer at night.
Going 100km/h and it ran out about 20m ahead of us.
Nothing I could do about it.
We’re all safe but the car is rooted.
Thanks, God
Don Maitz also did the cover art for another favourite series of novels. The Bard Felimid Mac Fail by Keith Taylor. A series I highly recommend especially if you have not read it.