Anthropic designer (ex. Apple) released prompt that turn Opus 5.5 & Fable 5.5 into motion design studio
It's f*cking unreal...
Send it to Opus 5.5 & Fable 5.5 and thank me later. Then read below how to sell the video and get paid:
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ANTHROPIC HA REVELADO EL TRUCO PARA MEJORAR CLAUDE OPUS 5.5
Opus escribe el código. Fable 5.1 revisa su trabajo.
Y se activa con un solo comando.
Abre Claude Code con Opus 5.5 y escribe:
/advisor fable
Cuando Opus consulta a Fable, este recibe toda la sesión, incluidas las llamadas a herramientas y sus resultados.
Una segunda opinión en momentos clave:
→ Antes de un plan: ¿es el enfoque correcto?
→ Cuando un error se repite: ¿estamos buscando donde toca?
→ Antes de terminar: ¿qué se nos ha escapado?
Sin copiar y pegar entre chats.
Y puedes llevarlo más lejos con esta estructura:
→ Opus 5.5 en esfuerzo alto dirige la sesión
→ explorer lee y explora el código
→ worker edita y ejecuta tests
→ researcher consulta la documentación
→ Los tres usan Opus en esfuerzo medio
→ Fable 5.1 queda disponible como asesor
Para configurarlo, pega este prompt en Claude Code ↓
“Reorganiza mi configuración de Claude Code con esta estructura:
Revisa ~/.claude/agents y .claude/agents para encontrar subagentes que ya cubran los roles explorer, worker y researcher.
Propón nuevos subagentes solo para los roles que falten.
Configura los correspondientes con model: opus y effort: medium.
Si alguno tiene fijado otro modelo, no lo modifiques y enuméralo.
Configura la sesión principal con effortLevel: high y advisorModel: fable en ~/.claude/settings.json.
Busca CLAUDE_CODE_DISABLE_ADVISOR_TOOL, DISABLE_TELEMETRY y cualquier variable que impida obtener las feature flags necesarias para activar el asesor.
Comprueba también CLAUDE_CODE_EFFORT_LEVEL, que puede sobrescribir el esfuerzo de los subagentes. Informa de lo que encuentres sin modificar estas variables.
Añade esta regla a ~/.claude/CLAUDE.md: consulta al asesor antes de elaborar un plan grande, cuando se repita un error y antes de dar por terminada una tarea larga.
Muéstrame primero todos los cambios propuestos como diff. No edites nada hasta que te dé permiso.”
La función es experimental y requiere acceso a Fable. Las consultas consumen tokens adicionales y Claude decide cuándo hacerlas, guiado por tus instrucciones.
Guárdalo para tu próxima sesión.
Enlace: https://t.co/ibL9XtYnL8
WoW Forever skipped maps for some zones, so a fan artist made his own. Santiago Reyes just finished official-style maps for Dalaran, Ruins of Lordaeron, and Hall of Thanes!
🗺️ https://t.co/KQQRAcq1PU
#Warcraft#WoWForever
this might be the only prompt you need for high-end motion graphics with Claude Opus 5.5.
it turns Claude into a full motion design pipeline:
• studies reference videos frame by frame
• storyboards before animating
• builds scenes in GSAP + Three.js
• renders and critiques every section
• checks motion, contrast, audio and transitions
• keeps iterating until the final video passes the quality bar
it also uses this open-source motion kit:
https://t.co/r2MwiJ8fv2
full prompt below.
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You can create 50 new TikTok & Instagram accounts literally in the next hour with this.
Takes 5 minutes to set up.
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estuve mirando skills para Claude y este fue el primero que me hizo frenar el scroll
se llama onetake
esta hecho para crear videos de lanzamiento donde literalmente NO hay cortes
cada elemento de una escena se transforma en la siguiente:
un prompt se abre y termina siendo la app
una linea cruza la pantalla y se convierte en la siguiente escena
una ventana termina siendo un telefono
reconstruye la UI desde screenshots
genera motion blur real
y hasta usa otro modelo para medir si las transiciones mantienen continuidad
los renders finales pueden salir en 4K60
esto ya se parece mucho mas a direccion de motion que a "IA generando slides"
An award-winning WoW UI addon has now arrived in the Forever Beta, bringing a bunch of new features designed specifically for Forever!
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This fitness coach doesn't exist
29 seconds. 3 moves. 8M views...
One Picsart CLI for all the generation + one GitHub repo (HyperFrames) for the edit. Claude Code drove both.
here's the whole sequence:
Day 0: Lock the character. Grey tee, dark joggers, lime wristbands. GPT-Image-2 for the concept, Nano Banana Pro for the character sheet. Same face in every shot after that.
Day 1: Make the moves. Nano Banana Pro draws a keyframe per exercise, Kling v3 animates it. Squats, push-ups, plank. ~2 min per clip.
Day 2: Make him talk. Eleven v3 for the voice, OmniHuman 1.5 for the lip-sync (~3–4 min per clip), Lyria for the music.
Day 3: Hand it all to Claude Code. It writes the edit as code (HTML + GSAP): kinetic captions, step cards, form cues, a progress bar, the muscle map. HyperFrames, HeyGen's open-source video engine (~53k stars), renders it to MP4 in ~2 min.
The next 30 days: same coach, same outfit, new moves. Nothing to sell yet. You're building a face people recognize – that's what you sell later.
Then every scene becomes an ad slot. He can wear it, hold it, drink it:
Jump rope → sneakers
Locker-room water break → bottles, electrolytes
Tying laces on the street → running shoes
Breakfast → protein
Boxing bag → gyms
Rooftop meditation → fitness apps
His outfit → sportswear
The CLI makes the coach. Claude Code writes the edit. HyperFrames renders it. You sell the slot.
Week 1: character + 3 routines
Week 2: post daily, test hooks
Week 3: keep what holds attention, cut the rest
Week 4: your best clips on one page = your media kit
Month 2: pitch sportswear, protein, gyms, fitness apps
Month 3: same system, second coach
Cost: ~235 Picsart credits all-in, rejected takes included. HyperFrames: open-source (Apache-2.0). Claude Code: your own subscription.
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