Reasons why shaders are rad # 89085
Post-processing is just so rad - take your amazing shaders and then just make them completely different?
Stuff is bonkers - also sneaky straightforward with TSL 😊
Adding my rendition of the portal scene exercise from #ThreeJSJourney by @bruno_simon (🐐). I definitely need to go back and work on better understanding shaders.
⛪️https://t.co/snc4RDHR6x
(🎵 sound might not work on phone and might not be very optimized.. but bare with me)
Fragments from our internal motion study on emotion and renewal. Exploring rhythm, texture, and the quiet side of transformation.
Full case on @Contra (link in comments)
Congratulations to @gintszilbalodis and the entire Flow film crew for the Academy Award win!
Flow is the manifestation of Blender’s mission, where a small independent team is able to create a story that moves audiences worldwide.
Thank you for the shout out! 🧡 #b3d
Today 2PM GMT+1 (in 2,5 hours) I'll be streaming the #threejsJourney Tamagotchi projects!
👉 https://t.co/V2lxuYeu7q
And I fixed the stream. Last time was a bit messy between the camera and HDR bugs.
Go check the projects
👉 https://t.co/11kxp0vwub