@SadlyItsBradley I had wondered in the past, if maybe they built it to to be modular and at some point they might introduce a wireless module that could be swapped in. But that seems unlikely, especially now…
Sad to hear that Meta are sunsetting their AR filters and software Spark AR. I hope all the creators who relied on it can find a way to survive.
I’ve re published some of mine on IG, I hadn’t realised they’d expired. They can enjoy a last hurrah for six months
@benz145 An XR interaction kit, to save having to make my own each time. There are many good ones and I’ve used most, but Hurricane VR is still my go to, for its physics interaction.
@RtoVR This is awesome, thanks for putting it together. XR design isn’t talked about all that much, and there is so much that goes into it. I’d love to see more of this, will the series continue?
Our Insights & Artwork series has gone behind-the-scenes to learn about the design of some of VR's biggest game releases. This thread contains the complete collection.