What good is a solid mechanic if the game still feels flat the moment players get their hands on it? 🤔
Game Design Skills’ upcoming Directing Game Mechanics Satisfaction bootcamp is a 12-week course built to help you create gameplay that feels polished, engaging, and worth coming back to.
Secure your spot today:
👉 https://t.co/ky2dj26NJm
Or learn more below ⬇️
"CLAUDE I ALREADY ASKED YOU 4 TIMES AND YOU KEEP GETTING IT WRONG, THINK LIKE A SOFTWARE ENGINEER WITH 15 YEARS OF EXPERIENCE AND FIX THIS BUG, MAKE NO MISTAKES"
We're #hiring✨
Team Lucid is looking for an experienced Vehicle AI Programmer to help develop Vehicle-focused AI solutions for multiple projects.
Apply now:
https://t.co/JSNl8lpcnP
#gamedevjobs
We're showing what we're about in this update. AI thumbnails don't mean the game is dog shit, but more than half the time it's misleading, which makes it hard for players to determine anything about a game from its thumbnail.
#UnityTip
When dressing a scene, add slight random rotation to props for a more natural look.
Select multiple objects and enter +=R(-5,5) in the Y rotation field to randomize instantly.
Example from our game Forensics Crime Scene Detective: https://t.co/jhbQst98bO
#gamedev
We’ve agreed to a partnership with @SpaceX that will substantially increase our compute capacity.
This, along with our other recent compute deals, means that we’ve been able to increase our usage limits for Claude Code and the Claude API.
6 years.
From 71 commits in a year… to 1,800+.
Late nights. Missed parties. Doubting myself more times than I can count.
The indie dev dream isn’t luck it’s working when others aren't.
If you’re working right now, keep going.
Drop your timelines 👇
nothing super cool to show today, made cement bag models. I am close to 10k WISHLISTS THOUGH! if you can wishlist partizan that would be awesome because bigger number better person, THANK YOU