@giffmana Bro same.. so many projects stopped at art because I have Aphantasia and cant "see" what I want. So im sticking to pixel art since its smaller and easier (for me) :P
@giffmana But ofc!
I took a screenshot of the monster (in your first pic), asked nano banana pro to create a multiview so I can give it to the 3D AI to generate the model and that was that.
Im using meshy - their Meshy 6 model is pretty amazing - it did this in the first try. link:
I made a tiny game in #GodotEngine for my girlfriend’s Christmas present! 🥝🍩
I call her my "Kiwi" so you play as a kiwi bird bringing a donut to his kiwi wife.
But you can’t jump while carrying it, so you have to toss it, jump, and catch it mid-air!
#gamedev#pixelart
@kimmonismus Teleportation. Overnight the transportation industry collapses. But new jobs are created (construction, moon hotels, mining asteroids...). Teleportation replaces THE JOB of a human. AI replaces THE HUMAN doing the job. And I cant imagine any jobs that only humans are able to do.
Im waiting at the doctors office while I came across this nice interaction made by @GabFoulon ( found on @60fpsdesign feed ), and I just had to quickly throw something together! #buildinpublic with @framer motion
@aniket_chn18 @framer Oh thank you so much! I started reading through
@framer motion docs, then I took
@emilkowalski
's course (link on his profile). As for the animations, they are just a combination of sin + cos for math, useSpring for the natural movements, jumbled together to look nice.
The reason Highlight will always be an open platform is because we view art broadly.
Art expands our minds, brings awareness to how society is changing, and connects humans by sparking curiosity and understanding. Creations that check those boxes are art.
We live in a world that’s often pulling us apart. Art nudges us together. The world needs more of what affirms and connects us. The world needs more art—people creating it, and people collecting it.
An open platform celebrates the vast spectrum of human creativity.