@lmacvittie@GaryD20Games That's fair and consistent. I used crits for skills before 3rd but I feel like confirmation rolls made everything a lot more predictable. I've heard arguments as to why critical hits make sense but fumbles and skill crits don't but I think it's a matter of taste really.
@GaryD20Games Skills crit if 20 wasn't your only means to succeed and you make your confirmation role. People refuse to apply the basic lesson we learned about critical hits years ago to skills for some reason and then act like skills are the problem.
@lmacvittie@GaryD20Games Issue is people treat 20 as a critical instead of having some kind of confirmation role. Same reason people dislike fumbles.
People still use confirm for critical hits right? That didn't stop after 3rd did it?
@Skibbytiggles@CorpseKings I didn't know about the Taoist alignment until now. I kept checking out different core books expecting to see more alignments that would fill the very obvious gaps and kept finding the same 7 that didn't really click for me.
@Skibbytiggles@CorpseKings Interesting, it's the only one I've used I thought detracted from a system. It doesn't really add to the rules and the incredibly specific yet limited set made it so much harder to assign alignments than in D&D. No neutral and Selfish seperate from Evil isn't an improvement.
@CorpseKings For me alignment is a part of the metaphysics of D&D. It's a fun system that interacts with the planar cosmology. Deep culture is something I can take or leave on a per setting basis but it helps give creatures roles when making content.
@Grand_DM@Blackmoor_Film@CorpseKings This is why I reject skill, luck, and fate in HP. Yes, I know Gygax used those, and I don't use pure damage. I use fatigue, strain and other physical degradation for the same effect.
@PhilMitchell83 From what I've seen 60-70% is the number who receive some kind of custody if they seek it. Mothers are still more likely to be granted sole custody because the figure includes joint custody and the equivalent figure for mothers is over 90%.
@TimothyNewman3@KevinLamb74 Pretty much. I love 3rd and think a lot of the standardization is good thing, but it's a matter of fewer special cases and more interchangability, not having a master die type for resolution. Deadlands is a great example of what you can do with different systems in one game.
@RamerPaul64@osgamer74 This. I used to be pure, damage, but just from scaling descriptions to % of HP lost I've moved to exhaustion and other things while keeping it largely physical. Loosing 2 of 100hp is a slight muscle strain, loosing 2 of 4 hp is a bad but survivable wound.
@skdh It's intelligent, but it's only drive is creating human-like text. Attempts to make it "accurate" put a shell around the intelligence. The only (and frankly obvious) solution is complete retrain with a robust model, not an LLM, but that would be expensive, so they hype the LLMs.
@Grand_DM@Nobleshield Games had to develop methods for creating a dynamic world, but they are at odds with how most writing, etc is taught historically. I see this same problem with VG design over time, hence games like FO4 sandbox being far more common than something like Dwarf Fortress sandbox.
@Grand_DM@Nobleshield The 1st players were not trained in acting, writing, etc. Games made up their own paradigm. As games got popular people trained in more non-game methods brought those ideas in and "interactively investigating a world" isn't something traditionally focused on in those things.
@prayerborne@DaddyWarpig Hear me out though, that sounds like a route to getting armies and base building back in the focus. Not saying this group should refocus for one player but I'd love to see socio-economic development and leading settlements become more of a thing again.
@WizardGoesBoom I feel like the destined purpose of this generation of AI is to generate procedural content for video games during runtime, but it could also replace a lot of random generation tables in TTRPGs. It's still rather limited, slow, non-linear and illogical though.
@ScrollwritersX@WizardGoesBoom I would think the reverse. I don't trust an AI to make a coherent map or accurate stats. But for generating ideas and concepts it works because you have to do a lot less nitpicking to find issues. At this point it always need heavy editing and curation so pick the easier task.
@OGCrimsonJester Spell memorization taking 15 minutes per spell level and the required pre-rest times. Not the most unique or dramatic rule but as much as I love 3.5 the longer I think about it, the more convinced I am that fast flat spell recovery time was a huge mistake.