We've got the schedule for tomorrow's Rust Gamedev Meetup!
- Blue Engine by @aryanpur_elham
- Blade by Kvark
- 8bit Duels by ThousandthStar
- Graphite by @GraphiteEditor
We'll be streaming on YouTube: https://t.co/TFzvkdDVFt
#rustlang
@jsbarretto Keeping it simple and constrained was the key to achieving creativity in a short amount of time. Attendees would start with a simple pong example, and have to add a single mechanic (or more). There were a lot of really neat ideas! I'll try to put them together into a showcase.
I had a great time at #rustnationuk running the micro game jam with @jsbarretto! We had 20 people make it through the jam/workshop that took place alongside the rest of the talks at the conference.
#rustlang
@jsbarretto There was a lot going on during the conference, so we assumed people would only spend 20-30 minutes jamming. @jsbarretto and I built a small game engine (~400 LoC) that could handle keyboard input and draw a user-controlled frame buffer.
https://t.co/m4WYb6siA9
@ostwilkens Great solve time on day 3! Hoping to see a writeup on the pipeline, this is super cool. I haven't really thought that codex/davinci was far enough to break down some of the complexities behind AoC questions, but this is a great way to disprove it!