π Hello Everyone !
It is time we properly introduce ourselves, so here we go.
Apologue FX is a Studio that specializes in realtime VFX, from video games to movies and TV shows. Everything that touches Game engines !
π€You can reach us at : [email protected]
We had the opportunity to create the VFX for several boss death sequences in Prince of Persia: The Lost Crown.
Here's a look at Orod's death sequence!
#PoP#RealtimeVFX#GameDev#VFX
New update on my MECHA project!
This time I've added:
β’ IK-based aiming
β’ Camera transitions (FOV & pan)
β’ Animation blending for aiming
β’ Shooting VFX & camera shake
Next up: even more shooting VFX!
#RealtimeVFX#ProceduralAnimation#UE5#VFX#Gamedev
Take a look at the Black Hole summoning VFX we created for the final boss of The Dungeon of Naheulbeuk: Back to the Futon DLC, in collaboration with Artefacts Studio. β«β¨
#GameDev#RealtimeVFX#VFX#Unity#NBK
Take a look at the VFX sequence we created to bring Darius's awakening to life in his real-time cinematic introduction for Prince of Persia: The Lost Crown. β¨
#gamedev#RealtimeVFX#VFX#PoP#PrinceOfPersia#Unity
We're Attending Gamescom 2026!
If you'd like to talk about Real-Time VFX and Tech Art, feel free to contact @diringer_leo to set up a meeting, or come find us at the French Pavilion.
See you there!
#Gamescom2026
Holograms and glitches! β¨
Take a look at the shaders and VFX we created for the glitch effects in The Dungeon of Naheulbeuk: The Amulet of Chaos by Artefacts Studio.
#NBK#vfx#gamedev#RealtimeVFX#Naheulbeuk
From concept to in-game VFX. β¨
We explored and developed the VFX visual style for the unreleased Cycloneers by Obelisk Studio. Our goal was to establish the game's VFX direction.
#gamedev#vfx#RealtimeVFX#ConceptArt#UnrealEngine
Take a look at some of the VFX we created for Drop Duchy by Sleepy Mill Studio!
From subtle smoke effects to battle VFX and more complex systems, we had the chance to work on a wide variety of effects throughout the project.
#DropDuchy#RealtimeVFX#vfx#gamedev#UnrealEngine
π Portfolio Update !
We published on Artstation our Showreel for some of the FXs we created for Starship Trooper : Continuum.
You can find it here, with most of our productions :
https://t.co/JcxWr9j3jQ
Don't hesitate to reach out if you need FXs ! π
#realtimeVFX#Unity
Happy New Year Everyone ! π
We hope that you had a great holliday now that the Winter is well in place !
To warm our hearts, here's a little compilation of Winter FXs we did for Edmond & Lucy ! π«°
#realtimeVFX#VFX#gamedev#unity3d#AmplifyShaderEditor
π It's the end of the year ! π
Apologue FX's entire team wishes you the best and a happy holiday season!
We are wrapping up another year and making plans for the upcoming one. If you require real-time FX for any project, please don't hesitate to contact usπ
All the best
πͺ Behold the power of finger gun magic ! Pulled-of with ease π
Have a look at one of the Character FX created for The Dungeon of Naheulbeuk : Back to the Futon in collaboration with Artefacts studio.
Made with #PopCornFX and #Unity.
#VFX#RealtimeVFX#VisualEffects
We had the chance to work on the Dungeon of Naheulbeuk : Back to the Futon.
Our team made a lot of effects, of which this effect of a vampire rising up from a long wake !
If you need support for the FX in your project, contact us !
#VFX#RealtimeVFX#DonjonDeNaheulbeuk
Hello Everyone ! π
It's been a while since we haven't updated our Artstation with all the latest projects we made.
You can now find everything we did this past year β¨
you can find the link to our Artstation in Thread
#RealtimeVFX#StarwarsOutLaws#gamedev
π Celebrating *a bit more than* 2 Epic Years of The Dungeon of Naheulbeuk: Back to the Futon! π
Weβre thrilled to mark the anniversary with this cool Group Teleport FX that we did on this project ! β¨
#realtimeVFX#gamedev
Hello !
Last week, we've been doing a 2 days VFX jam to have a little fun in the team, try a few things, some technical stuffs, some kitbashing and timing tests, sometime trying a new style....
Check out what has been made by the team !
#realtimeVFX