Top Tweets for #PopCornFX
Power of simple shapes and colors = Pure Satisfaction.
Laser experiment done by @damotime in #popcornfx. #vfx
Join us at GDC 2024 in San Francisco from March 20th to March 22nd as we unveil our brand new simulation framework.
Feel free to drop by Booth S1641 or reserve a spot to discuss various practical use cases.
https://t.co/xdRZH2JWBH
#PopcornFX #GDC2024 #realtimevfx #Simulation
Exciting news! 🎉 PopcornFX v2.17 is coming next week! Don't miss our livestream on June 28th at 3pm UTC-5pm CEST-8am PDT. Join us on our YouTube channel for exclusive PopcornFX news and updates 🍿 Stay tuned!
https://t.co/m3FHUPJF0Q
#PopcornFX #Release #Livestream

#PopcornFX 2⃣.1⃣6⃣ is now available!!
In this version: New debug helpers, better graph menus, shadows in the editor viewport, and a crowd package on the marketplace.
Livestream available on our YouTube channel! https://t.co/1Sq0tF470r
https://t.co/HAw5d3wSfq
Jumped into the O3DE multiplayersample playtest today and am impressed with the progress the team has made! Devs are working on this in addition to their other tasks 😮 @popcornfx particles, @kitbash3d models and @hexanyaudio are 💯 Kudos! #o3de #popcornfx #kitbash3d @o3dengine

🪄 Behold the power of finger gun magic ! Pulled-of with ease 😎
👇 Have a look at one of the Character FX created for The dungeon of Naheulbeuk : Back to the futon in collaboration with Artefacts studio.
Made with #PopCornFX and #Unity.
#VFX #RealtimeVFX #VisualEffects
#PopcornFX 2️⃣.1️⃣5️⃣ is now available!!
In this version, New LTS, New editor UI & UX features and Debug draw helpers.
Livestream now on our YouTube channel! We will explain all the changes and improvements!
https://t.co/R9hvq61x7n
#vfx #vfxartist #realtimeFVX #videogames
We are thankful for the amazing support we received from our community in 2022. It has been an incredible year for us, marked by important projects that have opened up new opportunities for us all. Thank you for being part of this journey!
#3D #VFX #popcornFX #community

Here is my vfx work of the week-end for the Nodevember 2022 day 1/2 : 'Space Junkyard', It's a procedural Planet with an asteroids field that react to sound emitted toward space from the earth.
@PopcornFX
@NodevemberIO
#popcornfx #vfx #Nodevember
I saw a tutorial on writing numbers in particles in @PopcornFX, so I used it to add damage numbers to my project. :) #O3DE #PopcornFX #gamedev
#PopcornFX 2️⃣.1️⃣4️⃣ is now available!
Check out the new skeletal mesh particles, GPU simulation performance improvements, mesh renderer LODs & texture atlases, and more!
https://t.co/U5gO7G5dG7
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