In esports, poor behavior is often excused because of talent.
Yet, it’s often the most talented who most need structure and direct feedback in order to accept responsibility or act as a decent teammate.
We all know there are hierarchies in team environments. If you ask any failing roster who to replace, generally the answer is their weakest player or the one (forced role-wise into) making sacrifices for others. And often that change is a form of cope, masking the fundamental issue: protecting a talented-ego at the top of the hierarchy.
Teams where conditions discourage ego-based behaviors are most likely to reach their collective potential.
You’re better off facing the resistance from that ego led player than be held hostage because of their insecurities disguised by their talent.
Legends ban should be based on picks across all games not only the highest pick in the game itself.
This will be fair for legends like Bang, alter, fuse and others that are picked to replace another legend and get rid of any annoying legends.
We did for fun a test during the stream, and we had different legends getting banned after game 3 (could have been after 2nd game even if we started on different maps)!
Note: The result will change based on the map pool for sure! But this is a good start into getting good legends ban system.
Thoughts? 🤔