Introducing VDBView - as a personal project I made this free, lightweight tool for viewing VDB files. Give it a try and let me know what you think!
- real-time 3D viewport
- muti-grid support (individual controls for density, temperature, etc.)
- sequence caching for smooth playback / scrubbing
- basic lighting and shading, including blackbody emission
- screenshot / sequence rendering exports (PNG) with basic CLI support
- cross-section slicing
- velocity streamlines
- level set surface rendering
- standalone, easy install - download, unzip, double-click
Download link in comments below 🧵
#VDB #OpenVDB #VFX #Nvidia #DellProMax
It's been a long time since my last update for Derelicts!
I've quit my job last year and partnered up with a longtime friend. We're now fulltime working on the game, slowly laying each brick to get the mechanics right.
I'll make a longer post soon to explain where we're at! 🔥
Nowadays visuals are so good that it's usually animation that makes games feel uncanny. Nice to see devs paying attention to animation lately. This looks great.
We’ve released the official Blender add-on for ZOZO’s Contact Solver, our open-source physics solver developed at ZOZO, Inc. Blender users, please take a look!
https://t.co/t2kmcaCP2i
Yes! If you're Windows, you MUST:
> swap File Explorer with Filepilot.
https://t.co/qsgBxlQmt6
> swap Task Manager with TaskSlinger.
https://t.co/bG6hL4j1R3
Both are superior, lightweight, ultra fast counterparts.
I'm on Windows bc gamedev, but I avoid Microsoft apps.
2000 artistes ont été mis au défi de créer une animation 3D de 5 secondes pour faire descendre une balle du haut vers le bas de l’écran.
Toutes les séquences ont ensuite été assemblées pour créer une gigantesque machine à billes collaborative.
You are looking at one of the most detailed 3D reconstructions of a humancell (eukaryotic cell) ever made.
Every molecule. Every structure. Mapped in extreme precision.
This isn't just a pretty picture. It's a microscopic universe finally brought into focus.
When I was at Codemasters, I became part of the ex Evolution Studios team, the same people behind Driveclub, working on the rendering side.
It was a real pleasure being among them. They were incredibly strong rendering engineers, and after seeing their work up close, it completely made sense why Driveclub turned out the way it did.
The sad part is that before that, I was at Sony. My devkit had Driveclub on it, even my chair had an Evolution Studios logo on it. After Sony shut the studio down, I ended up working with what was left of their equipment and legacy, and it was a daily reminder of how that decision marked the end of a very talented team.
I've recently released the Light Propagation Volumes (custom GI plugin) for #UE5
LPV is an algorithm of resolving the diffuse light bounce from the perspective of the sun in world space (firstly introduced in 2009 by Crytek).
It's non-temporal, performant and lightweight.
This solo indie dev spent 10 years making an RPG game that looks 3D… but is actually 2D.
- Camera shifts from orthographic to perspective views
- Depth is simulated using parallax & warped sprites
- Hand-painted semi-open world
Would you play this? It’s called Bridgebourn.
This little illuminated dragon is very happy about Pretext. He's too busy having fun to care about people's "hot takes" on how "it's not that special."
(This little dragon also only works on desktop right now but maybe I'll do mobile later)
https://t.co/k9FH6p1G0T
Patterns resemble natural phenomena. Inspiration from biological processes, such as slime mold behavior, where math models of Differential Equations govern complex, organic-looking structures.
By Andrea Belloni, @Waterflowing0, Used with permission