@DanzNewz Yes I really want to soon. At the moment the data structuring for the materials is still changing around (but almost settled). Once that is done I can simply snapshot material params and settings.
@kotsoft The fact that my central star radiates is crazy! Having multiple planetoids orbit naturally and being able to see their elemental makeup... such an incredible sim. Scratches my brain in a really fun way. 😄🌞
@1982Santana109 Yeah I’d be open to suggestions. I can’t guarantee the accuracy of my sims as this is mostly being developed as a toy but maybe they can provide rough insights
@tsupdawgs i added heating due to compression (which happens as i keep feeding the center with hydrogen)
once it gets to some temperature, the hydrogen reacts with itself to form helium (simpified fusion rules for realtime-sake)
as it reacts the sim emits light.
@insanovic At the moment it’s on the edge of stability so I don’t know if the timestep can be increased much (I could add a slowmo feature though). There are the new sliders for nbody in the settings which can maybe help speed up the orbits.
@DEM7701 I’m working things out in 2d and then I can do 3d later on. 2d is also useful since people can see all the cross section internals at all times
@kvickart Yeah I think this is why I build this sim in the open because there are people who know far more than me on the chemistry and even physics side. A couple people pointed out I’m not properly modeling the Coulomb explosion so I will try to introduce charge soon
Yeah this sim is not handling Coulomb explosion. I think I will need to add the concept of charged particles. I think at the time of reaction because of ionization the sodium becomes positively charged and the particles need to shoot outwards thus greatly increasing contact with the water. Still lots of work to do
@BenediktHolm@cemdemir I think the creator mentioned they’re running on a simple plane so maybe it’s the height of the player not staying constant above the terrain?
The red is lava and where it meets the water there is some heat transfer producing basalt and steam. The materials have a gradient based on temperature to help visualize convection (water goes from blue to lighter greenish-blue). I think some of the white coming down is one of the reaction products, sodium hydroxide. I definitely need to add something to the cursor to better identify materials.