@lisyarus The colour doesn't just come from the clay type, but also the manner in which it's fired, because of the metal oxides and how much oxygen you allow in to react with them.
@aoiros99 It's also interesting to figure out the math for making the perfect stabilisation that calculates the right amount of force for each thruster based on its relative location to the center of mass, and inertial influence, without using too much and overshooting.
@kotsoft Are you aware of the singularity behaviour? after a certain amount of particles get squished into a tight enough space(1 tile?) it causes a collapse. I was able to gradually remove particles until it fell just below the threshold (about 90k particles) where it then explodes. Fun.
@KAIJIUUUUU@KY_8_VA I was also going to suggest this, the clouds appear too crisp and prominent on the surface, maybe lower their opacity a bit more too.
@Carter_Cheeze@Lady_Lusamine@G3Altyn Programmers can overcome this limitation easily, chat is only the default means of communication, you could make scripts to send data between users to bypass chat entirely if you wanted(rendering moderation impossible too, so this feature is actually worse).
@ZoldenGames I would assume its caused by something to do with surface tension calculation, the force being calculated incorrectly with a division somewhere and distance between particles going below 1 unit?
and/or collision pushback not applying the correct reactive force from it?
@walaber While I grew up with Lua, and understand it has its uses as a relatively easy and portable runtime language, It's not a language I use often, so I did find myself defaulting to trying to use if(statement){} syntax, and do kinda wish it had the option as an alternative.
@KitSeraph@PTCreeperKiller@shitpost_2049 yeah, the smart ones make it take longer to break if you're breaking one with a lot of connected blocks, helps prevent you accidentally chopping your whole base down. And you can just crouch to break just the one block without the rest.
@PTCreeperKiller@KitSeraph@shitpost_2049 The one where it makes the block thinner and requires a few chops rather than just breaking everything instantly is the best one tbh, since its a visual indicator, and you don't just get to chop the whole tree for free.
@StayAtHomeDev Even if its not VR, I would think having some vignette effect around the outside while its moving might help, as part of the cause is the apparent speed of the surroundings in the peripheral vision, which is exaggerated in games due to how everything is projected into screenspace
@fchollet if we were able to simulate chemicals on a huge scale, emulate the interactions with DNA and the growth process of a human brain from its instructions, and then simulate the years of it learning from emulated sensory inputs, it'd be the first truly digital consciousness.
@Willrandship@IsZomg@treblewoe The science of materials and colour reflectance is interesting, how materials that are defined as "yellow" can look vastly different under natural yellow or white light vs emulated yellow/white light using the combined wavelengths that RGB LEDs emit.
@GMAHN8@treblewoe The main difference is the confusion between additive and subtractive light models. photoshop has the ability to mix colours between layers correctly for additive light if you use the correct gamma settings, but pigment mixing is a subtractive colour model.
Also Rebelle exists.
@TricksterArts@Tydalad Obviously it's not an important detail for the gameplay to be enjoyable. But if we were to care about accuracy, the grass would be blown outwards initially and then backwards after the rocket has passed over it because of the speed and expansion of the exhaust, and fluid dynamics
@FreyaHolmer@rms80 I've actually gotten so used to that drift that it's become intuitive to me to rotate things around the cameras local z axis by jiggling the mouse in a circle
@3blue1brown Now if only we could record the phases across the plane into a digital format in realtime, send that somewhere else, and project it on a screen/into a material such that you can reproduce the hologram somewhere else. Accomplishing the long distance hologram video like in movies.