@forgeai_loop These ones have animations playing on them and are a single meshpart with bones. The animations are of course played locally and only when within range. Brainrots are also being culled to render only what can be seen. My zoning system helps with the performant range detection :)
Me and @excAnarchy just launched our latest game: Smack Battles! Fast-paced PvP chaos, satisfying knockbacks, and more content on the way.
The game is now in Beta. Check it out! https://t.co/K5zc7y8ILd #ROBLOX#RobloxDev#gamedev#gamedevelopment
@NoFear39@excAnarchy The other worm's head must be within the explosion's radius for it to have effect. Are you sure the head was within the explosion?
@WisezogStudios @MineTourist These are procedural animations. The only constraint used is a weld, but its properties (offset) are updated in real time by code :)
@JaySevyn Thanks for showing me this :) that's an AI gone rogue 😂 . Good thing it happens quite rarely but I certainly need to figure out why it happens. Will fix this soon.
@JaySevyn@MineTourist What, again! :O. It seems like you were kicked for speeding. Anything specific you were doing right before you got kicked? Could help me patch the bug. Also, you've been unbanned, again... oops