been pushing the limits on what can be done in-engine. Here's my @UnrealEngine real-time lighting practice using @EpicGames' Paragon character.
thanks @romeeemartin for feedback
in other news, I've been following @ZenvaTweets 's unreal mini projects. really fun stuff. can't go further with the graphics department since I am on a laptop hooked to a 2k monitor display ๐
So I touched monogame for the first time. It's really humbling to make stuff from scratch. Might use this in the future if there's a system that I want to make that modern game engines can't do. Thanks @ZenvaTweets for the course
Congratulations to our 3D art teams on the successful launch of Unknown 9: Awakening! ๐
๐ Thanks to Reflector Entertainment and Bandai Namco for the opportunity to help bring this game to life.
#Secret6#S6#3D#Unknown9
@thomasbrushdev I became engine agnostic and never looked back. I had a decade worth of experience using unity and decided to switch when runtime fees were announced. I use unity for work and is happy to take in clients still but will never use it personally.