@mitsuhiko Neat. Not offline, but I came across https://t.co/g6HvnVROfx in the past. A combination of these two approaches may be interesting (NFC is likely more child friendly).
Gordon had some fun tracking down this issue, but now you can get the improved version of our future extensions for UE from GitHub https://t.co/8wgBlrRItx
Fun Unreal issue of the week:
class FZ : public TSharedFromThis<FZ, ESPMode::ThreadSafe> {};
typedef TWeakPtr<FZ, ESPMode::ThreadSafe> WP;
void Test(FZ* O)
{
WP t = O->AsShared();
WP a = O ? t : WP();
WP b = O ? WP(O->AsShared()) : WP();
}
@DeanoC Length isn't, versioning is. Recently we had classic-lib A that used a header-only library (3rd party, no source) and we were using the same header-only library in the main program. Crashes due to the versions having the same API signatures but were implementation incompatible.
@AskPS_UK Your updated sign-in flow requires me to update my account but won't accept my name. Please remove ridiculous limitations such as 'no spaces'. Names come in all shapes and sizes. If I opt for 'do this later' I get silently signed out, which is also terrible.
@ID_AA_Carmack So sorry to hear that. Way too soon. Have some very good memories of him, going way back to when we first met in Amsterdam in the late 90s.