My #unrealfest talk on building tools in @UnrealEngine is up!
I talk about everything from high level-approaches to practical examples of different types of tools, and give a bit of a mention to @HazelightGames's Angelscript that we use at @EmbarkStudios!
https://t.co/FoVlZXI9TQ
In case anyone didn't already watch @FreyaHolmer's recent video: https://t.co/E1gkBwA9VF
It's an excellent breakdown of the Ouroboros formed by SEO & AI-generated garbage "content" - that which fills the internet with meaningless noise and reduces the quality of everything.
@ellie_huxtable it'd be interesting to see what sort of failures are the most common, and if that's true across the wider user base or is very localised.
Might be a way to use that data to help train users to make fewer common mistakes?
Contestants, voting is now open for the Steam Awards 2024, and we’re honored to be nominated. Thank you for supporting THE FINALS!
Vote now: https://t.co/vsJV4QwAhR
@onwardolympians how fortuitous! i was literally just listening to Dance Like Everyone's Watching And They Hate You, after listening to The Dictionary (can't believe that's 11 years old now)
All I do for #gamedev these days is programming, but today I felt like a little throwback 3D art practice...
So here's a 312-tris #lowpoly head in #Blender, 128x128 handpainted texture in #Krita!
Reminds me of good ol' days analysing @superactionfunb's amazing Q3 texture flats 😍
Someone very eager (and probably typing too fast) over at the BBC has written that Luigi Mangione interned at that famous video game developer "Fixarixis"...
https://t.co/U5YKDCFlc9
Wow, one year of THE FINALS already?!
I still enjoy it just as much (if not more!) as when it released in 2023! Looking forward to Season 5 🤩
https://t.co/x7k9gSYbs8
ℹ️ I wrote up a bit of a blog post on the basics of using #Angelscript to create Widgets in #UnrealEngine - let me know what you think!
https://t.co/4ad4fRyVrD