Here's a technique I often use for sheet based foliage normals. If elements appear too flat even with correct normal map & you can't afford more polygons
1. mask edges of elements > duplicate
2. overlay with original
3. rinse&repeat if needed
#blender#b3d#gamedev#UnrealEngine
@jovicasmileski@blendermarket It's planned, yes. I can not say when it will be released though. Once there is something to show you will likely see it here🙂
@GCraftsSA@blendermarket That's granted. I have put in more then a month already, now it's really more about rendering some examples and finishing a nice tutorial😁