If I'm not taking pics outside, I'm probably building environments inside game engines.
Senior Level Artist | @liongamelion
Lead Env Artist | @Proj_Borealis
@ZHerkoo@kelskiYT There’s a stable, working Half Life Alyx branch of the tools, so if you want to work in the Source 2 engine and use S2FM, that’s currently your best option. The CS2 branch still has some issues with S2FM.
You need to own HLA to access the tools.
A small look back at some of my personal 2025 work.
Built in Source 2 using Hammer and S2FM, with a focus on mood, lighting, and storytelling through environment design.
#Source2#EnvironmentArt#GameArt#LevelDesign#LightingArt
@mac_shirk Most of the scene is done in engine. Lighting was first baked in Hammer, then layered with additional lights in Source Filmmaker. Final touches include a subtle fisheye effect and some extra color grading in post.
0:07 shows the pre post version.