New Fire Suppression System Dramatically Increases Superheavy's Performance!
While the 2nd Integrated Test Flight of Starship ultimately ended in the loss of both vehicles, it was undoubtably a massive improvement from SpaceX's first attempt.
This episode is a deep dive analysis of critical upgrades to Starship Superheavy.
Disclaimer: There is a very large focus placed on Booster 7 in this episode. There were a lot of lessons learned from IFT-1 and its important to understand why each of the changes to Booster 9 were necessary.
Hopefully this will help make sense out of a lot of the items listed in the 63 Corrective Actions from the FAA shared by @elonmusk a few months ago.
If you enjoy this then please share it!
Episode Timestamps:
0:00 - Intro: Tale of 2 Boosters
01:45 - Booster Bidet Performance
03:15 - Post IFT-1 Challenges
05:20 - Raptor 2 Electric TVC Upgrades
09:11 - Mitigating Raptor Explosion Risks
12:08 - Center Engine Blast Containment
14:32 - Original Boost Engine Blast Containment
16:47 - B7 Explosion - Insufficient Blast Shielding
19:25 - B7 Robustness Upgrades Finally Explained
20:41 - IFT-1 Engine RUD Isolation Failure
22:50 - B9 Upgraded Engine Isolation Explained
26:20 - Fire Suppression & Why Its Needed
27:55 - B7 Fire Suppression System Explained
31:15 - Why CO2 Instead of Nitrogen?
31:45 - IFT-1 Fire Suppression Failure
33:20 - B9's 15X Fire Suppression Upgrade
39:55 - Raptor Engine Startup Failures
40:45 - IFT-2 B9 Performance Analysis
45:35 - FTS System Upgrade
49:05 - Hot Staging???
49:40 - Outro & End Credits
We’re on a quest to change gaming forever. We’re a movement. The best movements are defined by the gear, the armor, the uniforms they wear into battle.
Today, we deliver on a dream we have long shared together.
Today, the Axie Merch Store is LIVE!
🔗 | https://t.co/BwAzaAtxGQ
Absolutely! 🎮 Check out this cool feature. Go to your inventory on https://t.co/gISboGX3tu, choose your hero, and upgrade! 🥊 Let's play and win together with Wild Forest! 🌲🔥
🛠️ Axie Classic Maintenance 🛠️
Axie Classic will go into maintenance mode on Monday, November 20, 2023 at 3:00 PM VN time to prepare for an update.
The game will be down until the updates are complete.
Congratulations to the entire SpaceX team on an exciting second integrated flight test of Starship!
Starship successfully lifted off under the power of all 33 Raptor engines on the Super Heavy Booster and made it through stage separation
What's That Gam3?: @playwildforest
TLDR:
Wildforest is an RTS game available on mobile powered by the Ronin network.
You compete in 1v1 battles to control a map, build structures, train troops, and ultimately crush your opponents. It also ties in persistent troop unlocks and squad selection.
The player base seems strong and you find a game quickly.
Overall enjoyed the game, but does suffer from snowball gameplay giving those with better troops a huge advantage.
How to play
You can download it directly from Apple and Android stores. They are also offering a free season battle pass if you join their discord.
I am always a fan of easy accessibility like this, I’d be interested to see how many downloads come from outside the crypto ecosystem.
Game Loop
Before starting a battle you have to select your squad. You have 6 slots in total.
Initially, you don’t have that many to choose from, but as you unlock more troops you’ll have to start thinking strategically.
This adds a good amount of depth for those trying to min/max their squad.
You then join a 1v1 battle against another player. The game has several maps, with each map containing the same points of interest.
You have your home base and territory spaces, both of these have build spots for you to build barracks, towers, and mines.
Choosing what to build where is a key decision-making point and can really swing the battle.
Over time your energy fills up. This energy is used for building the structures and deploying troops.
Your ultimate goal is to destroy the opponent’s base. At the end of the battle, you win resources and complete quests for extra rewards.
Game feel
I really like the variety of troops and the limitation on how many you can take into battle.
I am less keen on the troop leveling. I understand the reason for the mechanic, but I have found that the majority of people run the same troops meaning those with the higher level tend to win.
The other aspects of the battle don’t give enough room for an underdog to win.
The maps do add some variety in games to avoid them feeling repetitive.
The day and night mechanic also adds an extra layer to gameplay.
I did find that the majority of the games snowballed, with the player getting an early lead ran away with the victory.
The graphics, animations, and sounds are all very engaging and it is clear they have put a lot of effort into it.
It has plenty of development paths, missions, and quests which give you something to aim for.
For those looking to flex their skills, the game also has a leaderboard.
Rating
Overall I have enjoyed playing it.
I am dipping in pretty often, with easy bite-sized chunks with each game lasting about 5 mins.
I would recommend it to most people to at least give it a try.
It is still in testing and the team is taking feedback, I’ll be interested to see how it develops further.
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What game should I look at next?
#Web3 #Web3gaming