WoW has hundreds of incredible items players outlevel before they can even finish collecting them.
Forever's beta cap expose a problem and Blizz's new PvP upgrade system may be it.
What if acquiring gear was just the beginning?
@AggrendWoW@QuestTheLine https://t.co/1zN7b3n547
“Blue sky” virtue signalling race. If you rolled skyborne you can see how it is the “safe space” starting zone. The virtue signalling indigenous sky people now have sensitized fluff lore and storytelling.
Giving Alliance the High Elves and Horde the Blood Elves for Forever launch would have been such a brain dead easy home-run, why the fuck did they once again just pull some BS out of their ass?
Always the biggest head scratchers with Blizzard.
"Ah well, you know... "
@silvercovenant “Blue sky” virtue signalling race. If you rolled skyborne you can see how it is the “safe space” starting zone. The virtue signalling indigenous sky people now have sensitized fluff lore and storytelling.
@Aedrareforged Sensitivity and inclusion consultants ruin stories. They quite literally homogenize (emphasis on homo) the conflict that drives the story.
idk how i feel about the new pvp system.
Was the old one healthy? Absolutely not. 16-hour AV weekends, honor decay eating your progress, rank 14 basically a full-time job. The system was a meat grinder.
But that's WHY the title meant something. When a Grand Marshal walked into SW, everyone knew what it cost.
Forever's version: weekly-capped ranks, titles without the leaderboard, Legacy Points for showing up. Accessible? Sure. Prestigious? It wont be.
They didn't fix the grind. They just made the reward cheaper.
After many hours and almost masochistic enjoyment hunting the animal bosses I achieved this sword for my paladin in Strangle Thorn Vale. I actually used @grok for the wow forever game guide