Never forget what they did: they put Innards on Steam and let you play the alpha for free. It's the first hyperbolic action game and you should play it, stream it, break it, hate it, beat it, lick it, etc https://t.co/9gYSHLoT40
I see the internet is having a completely reasonable reaction to this.
Team couldn't solve the issue they had with the help of a Unity engineer. It's a fix that wouldn't have happened otherwise. What did you want them to do 🤷
@IanHVG ...soul. Soul is soul. Devs are in a profound relationship with their users, and this is thousandfold for games. You can't have "approximate" integrity, you can't be 99.99% honest. You have to see eye to eye with the people you are selling to. If you lose their trust, it's over.
@IanHVG ...this thing about "the Unity engineer couldn't even fix it" is just garbage, sorry. It just doesn't work like that. This just speaks very poorly of Unity (which tracks) and it's a shoddy deresponsabilization. Absolutely not. Finally...
@SMGamesOne@kevvywevy it's not an "over"reaction, it's just the reaction. Games are made for players, they are who pays for them. If they reacted this way, that is it. Devs should rather think twice before using AI
@SMGamesOne@kevvywevy the pr statement is wholly unsatisfactory, as I detailed in other replies. Players prefer zero AI usage and they had a right to know beforehand. You don't get to handwave and minimize it with technicalities, esp after sales.
@IanHVG 1. generative is a very specific technical term. Unfortunately, no leeway here.
2. code is art. Not everyone has this clear, but most players do. So the soul is gone. Integrity is a very fragile thing.