I have been messing around in @spawn for the past week now, and started creating a game inspired by Spellbreak.
Spellbreak had a really cool concept with its magic system that allowed players to mix magic together for some really cool combinations, but the game was shut down.
This is my spin on that concept. I intend on building it out to be an arena where players can fight each other, there will be a leaderboard, and I will continually work on adding more content.
Here is glimpse of my starting point with a standard fire and wind combo.
@DogParkSandbox I know, I think a lot of devs struggle with that. Finishing a project really is so difficult. I get super excited about a new idea, put a ton of time into it, bail, and repeat. Forcing yourself to complete what you started is a skill in of itself.
Building with Claude, Blender, Godot and Meshy/Tripo works well and Iโve been able to make a ton of progress that way.
But describing something in plain English on @spawn and watching it get built in front of you, then playtesting it right there without jumping between 4 different programs, is a completely different experience.
@MinistryOvTrvth@spawn That's one way to open up your schedule I suppose. Part of my problem is just trying to make things too perfect. I spent 8 hours on a fireball a couple days ago ๐ญ
@mikeruizxyz@spawn Thatโs the right mindset. Every time you hit a wall and figure out ways to get around it is just another tool in your kit. All of the issues you have now will be worked out in the foundation of the next project.
@samtechcoded I recently made that comparison when referring to making changes to your game. Every time you think you are tackling a specific problem, it always branches out further and further in scope lol
@AIandDesign@EZE3D Amen brother. I am using AI tools for game dev and it takes hundreds of hours of iteration to get anywhere near what I want. Seeing those one shot clips get so much traction makes me second guess myself, but I know that nothing the present is playable.
Here is another update to my Spellbreak inspired game on @spawn.
I have continued working on the fire and wind combinations and now have a vortex that turns into a firestorm when combined together with any fire that it makes contact with.
@fleyta88 Same story here. Not a coder, never touched C# or Blender, and Iโm a month deep into a Godot game about carrying groceries. Plain language goes a long way.