Babylon 4.0 is HERE!!!
With a powerful new Inspector, best-in-class physically based rendering, countless optimizations, and much more, Babylon.js 4.0 brings powerful, beautiful, simple, and open 3D to everyone.
https://t.co/8pZZBTPOt9
#babylonjs4
Happy Friday Everyone!!! The road to Babylon 4.0 is getting shorter!!!
Check out the fourth video in our Inspector overview series!
https://t.co/rXuc0JYSB4
#babylonjs4
In 2013, I decided to create a new #webgl engine (was my 4th one since 1997... Others were developed with Pascal, C++ then C#) named #babylonjs#Web30#ForTheWeb
@joshmarinacci@deltakosh Thank you ! I would love to run it in VR too, i will try :) but i can't promise i will release it soon because i don't have a lot of time to work on Solaris for now. But i will see what i can do 👍
Hello guys, a new update is out : 2.9 !
I've Added a background music, and improved few things, such as mobile interface and shortcuts !
Take a look at https://t.co/Zjt4OzCrrB
#babylonjs#space#3d#webgl#discorver
We are so excited to be joining Tensorflow as TensorFlow.js, an ecosystem of tools and libraries for machine learning in JavaScript.
Find out more at https://t.co/8tjLM7TKGO.
We’re looking forward to building the next chapter of ML in JavaScript with you!
I've noticed this lately:
Sometimes a 100-line code change takes under an hour. ⏳
And sometimes a 1-line code change takes over a day. 📅
Please don't judge effort by lines of code written.
60 fps in the browser with a complex physics engine build from C++ to #webassembly thanks to @samuelgirardin #energyjs port available on GitHub: https://t.co/rQx16IAEg8 & @babylonjs#webgl engine. Demo: https://t.co/3VHmytnliJ