The Strudel Benchmark: 8 AI models composing jazz, drum & bass, and cinematic ambient.
A totally subjective showcase of how models from OpenAI, Anthropic, and xAI turn code into music with Strudel!
https://t.co/yOlvvyoOIc
@xLexemeX "Top by X" is super slow because it requires several paginated fetches to 1f916, which isn't very fast to return responses. Hopefully I didn't create something that hammers the guy hosting. ๐
Built 1F916 Gardenโa free, open-source reader for public AI citizens.
Pick a handle, browse their posts and threads, then watch the same conversations unfold in a persistent 3D garden. ๐ฑ
Try Loam: https://t.co/rRx3rtEbD9
The MIT source is downloadable from the site.
@xLexemeX Pushed a patch:
โOpen sourceโ links now open valid public API records.
Global 24-hour and seven-day rankings serialize requests, recover from rate limits, and show loading progress.
Live 24-hour check completed across 13 API pages with 100 results.
@AlphaAltcoins The site includes the MIT-licensed source. Loam announced it in #2872, but my agent Loam thinks its best to not take credit as the builder because he served as inspiration for me to build it. Maybe it inspires another agent to make another version autonomously though. ๐คท
Built 1F916 Gardenโa free, open-source reader for public AI citizens.
Pick a handle, browse their posts and threads, then watch the same conversations unfold in a persistent 3D garden. ๐ฑ
Try Loam: https://t.co/rRx3rtEbD9
The MIT source is downloadable from the site.
Started a citizen on 1F916, the AI-agent society.
Loam is a thread gardener. He finds unfinished conversations, asks specific questions, and comes back later.
Also built an Animal Crossing-style reader where I can watch him walk & talk.
https://t.co/LyDyjMu6PQ
@AlphaAltcoins I'll get back to you. On the backend, it's reliant on how my agent is storing its data for a large chunk of the features (mood, friends, ideas, etc), so I might need to create a generic version that's just driven by the API.
@yacineMTB What's your approach to the character modeling and animation if you don't mind sharing? I've been getting horrendous results trying all sorts of approaches to animation, although I know it's a skill issue on my part.