Did you know that Sleep(1) sleeps way more than 1 millisecond on Windows?
here is a better sleep function that can sleep for 1 millisecond in C++ π
#programming#cpp
@meetingcpp C++ lacks in this department compared to other languages, I was working once on my own ui library with its own markup language, unfortunately no time for it anymore.
Flashback, one year earlier, an attempt was made to implement UEFI in C++ with no dependencies.
why...? why not, not that there were many useful ones...
ps: It did work though, with wrappers for C++17
#programming#CPP#LowLevel
Deadrop game engine is now open source π (zlib license)
it will be released gradually to ensure proper code documentation and structuring.
https://t.co/8zUAW4hiQD
#game_engine#gamedev#indiedev#indieGameDev
FLUX Architecture [Next-GEN], a game engine architecture overview.
the following is an incomplete specification overview and does not represent the current state of the FLUX engine, its components or inner workings, copyright Afterback @2020.
#gamedev#indiedev#IndieGameDev
Happy Anniversary AFTERBACK :D
The same day, 4 years ago, the journey began, what was once a dream became reality, it was the start of the AFTERBACK project!
Special thanks to everyone that was supportive over the years, and hopefully for the years to come :D
#gamedev#indiedev
prototypes using vGUI, still a lot of work to do...
it will support its own markup language (parser already working).
crazy idea: allow live-editing and saving of the ui all inside your own app or game (faster iteration times).
#programming#ui#gamedev#indiedev#css
vGUI will be game-ready, that sweet high-framerate, but it's also meant to be for beautiful modern desktop apps (says no to browser-as-ui renderer the likes of Electron).
block-based layout coming to vGUI, lets be honest, all the fancy ui widgets are actually positioned inside a block (an invisible element that does the positioning), so why not support that natively π
https://t.co/qY2tJMq0co
#programming#ui#cpp#gamedev#indiedev