For quite some time now, I think modern easy execution/less movement (free form) FGs are holding players back.
Strategy is working overtime guessing right out of situations seems unhealthy for the longevity of FGs.
My concern is, newer games are going to be less and less exciting/impressive if player expression is constantly minimized.
@TinfoilDurag Ok you got me. This is like the only AA normal that doesn't have the "can't hit back" flag on all of its hitboxes.
Who could forget "bottom tier" Lily
Comprehensive guide on how to perfectly counter JP's wakeup options with Ken, including OD Amnesia (counter) and Level 1 SA, has dropped! There are a ton of meterless options in here. This is a must learn for everyone, not just Ken players.
⬇️⬇️ FULL VIDEO LINK BELOW ⬇️⬇️
Extra change. 🪙 💰
Good routes for reversal punish for simplicity and resources (especially if burnout occurs while in Lvl 2 install). Meterless, this is great vs reversals that go airbourne. Very easy side switch.
People ask me the best punish when opponents neutral jump, well... I found this one. It's also the best way to do damage, oki and corner carry with the level 2 in these situations (jump/knuckle). Show me if you find something better with level 3/1 or meter less. #SF6#SF6_Cammy
Getting Nice w/ Ice
Stand LK (5LK) into Flashkick and CA cancels
This is an essential cancel to learn for charge characters. I tried to hand cam this as best as I could. To cancel into Flashkick, bring the stick to neutral, press LK, and then press up+K for FK.
#SF6_Guile