The Mercenaries 0864-2809-7810 https://t.co/pPVoHBjgdY
I've just published "The mercenaries" a game inspired in #mercenaries series from #ResidentEvil ...I'd love to hear any feedback about how I could make this more replayable or fun to play #FortniteCreative#UEFN
Long time without publishing anything...life is strange...however, I'm working in my first #horror game, and this is a mini sneak peek...inspired in #sillenthill#ResidentEvil and some other 90's game...tomorrow I'll be publishing it.
#gamedev#horrorgame#HorrorGames#UEFN #verse #sillenthill #ResidentEvil
@hausplayer I'm using images on the skill shop, but for sure the UI is still weak, I'll try to enhance it, thanks for the feedback :) have you played the game yet?
Models that appear inside out are easy to fix. There's a checkbox for that. ;)
Cleverlike Creator School: https://t.co/teMCNYI4fz
For more #UEFNTips#UETips follow me, and share with your peers. #UEFN#UE5@Cleverlike
For anyone wondering how I made this, here it is:
Like I said, it's easier than it looks and no Verse needed. All made in the material editor.
You have to multiply your 'Texture Sample' with a 'CameraDepthFade' node, then plug two 'Constant' nodes on this node, one for 'Fade Lenght' and one for 'Fade Offset'. Play with these two constants to achieve your desired fade distance.
Now duplicate the 'CameraDepthFade' node along with both constants and multiply these ones with the other 'Texture Sample', but this time use a 'One Minus' node to invert this effect BEFORE the Multiply.
Now combine both 'Multiply' nodes with a 'Linear Interpolate' and plug the result into the Emissive Color or Base Color depending on your material.
That's it! Now you can add 'Panner' nodes to your Texture UVs for the slide effect, and you can even apply the same 'CameraDepthFade' node to your 'Texture Sample' alphas and plug that to Opacity or Opacity Mask if you want to also swap the alphas (like in this video.
#UEFN #UnrealEngine