Friends, if you like VR, you can whishlist #theboundsVR on #steam VR or #psvr2 .
PSVR2 : https://t.co/C3DhmA49dp
SteamVR : https://t.co/81gBclWmlF
Your support means everything for us, so if you like, share and talk to your VR enthousiast friends about the game.
Hey guys, it's been a very long time since we last got in touch with you. We've been working really hard behind the scenes, and as we speak, #theboundsVR is fully playable from start to finish!
We're currently discussing the release date with @vr_kiwi. We're taking a few months to polish everything, add Steam achievements, and make sure the game is spot-on on day one.
You have been very supportive and patient, so we want to release the best game we can. That's the least you deserve.
Pierre and Geraud
#indiedev #VR #unrealengine #PSVR2
Hey guys, it's been a very long time since we last got in touch with you. We've been working really hard behind the scenes, and as we speak, #theboundsVR is fully playable from start to finish!
We're currently discussing the release date with @vr_kiwi. We're taking a few months to polish everything, add Steam achievements, and make sure the game is spot-on on day one.
You have been very supportive and patient, so we want to release the best game we can. That's the least you deserve.
Pierre and Geraud
#indiedev #VR #unrealengine #PSVR2
@vr_kiwi If you want to support the game, please spread the word, and wishlist the game on #steamVR https://t.co/qBu9v5avLN
or #PSVR2 https://t.co/RbFLhKBrq5
The Last Faith - Original Soundtrack - Winged Pale Lament (Kickstarter Demo)
The first piece of music I made for the game, only listenable in the first demo
#tlf#thelastfaith#soundtrack
9 games that shaped me! 💜🎮
There’s a mix bag of games here that shaped my love for this genre as well as games that spiked up my love for voice acting!
NVIDIA built a AI that nukes 30 years of animation technology.
They open-sourced a model that generates 350,000 motion skills in real-time, at 15,000 fps with just 2ms latency.
It���s called MotionBricks, an AI framework built to generate real-time character and humanoid motion at scale.
→ Intuitive smart primitives for quick scene authoring.
→ Integrated into NVIDIA's GR00T robotics stack.
→ Zero mocap. Zero rigging.
→ Runs in real-time