Avatar Development Progress:
We have been primarily focused on building a dynamic system for our Avatars that can enable an ever expanding experience, allowing Wilders to revise and evolve with their avatar over time–just like IRL.
This is a key milestone towards our long-term goal of continuing to release Cyberwear following our Genesis Avatar drop, in order to keep an expanding library of assets you can collect, trade and equip to your Avatar.
Our primary achievements include:
💠 Building our avatar system and pipeline along with core content.
💠 Creating a system that allows avatar assets to be interchangeable with one another.
💠 Creating a system that allows avatar assets to scale and fit dynamically based on what base model your are using.
💠 Building a pipeline to create unique modular assets that can be broken into a variety of items.
💠 Ensuring that avatars perform at a high frame rate in a high concurrency environment.
💠 Ensuring avatars look as photorealistic and epic as possible.
Avatar Creator:
In the context of an Avatar NFT designed for use in Wilder World, think of ERC-6551 as the underlying framework that enables this NFT to act as a specialized container for other digital items, much like virtual wearables and equipment.
Within this system, the ERC-6551 standard comes into play by creating token-bound accounts specifically tailored to these Avatar NFTs. With the help of Ethereum, ERC-6551 brings to life a unique wallet for each Avatar NFT.
These token-bound accounts establish a strong link between an individual Avatar NFT and its exclusive wallet. Within this new wallet, you can securely store various digital assets, ranging from cryptocurrencies to proof-of-attendance records.
This unique combination empowers your Avatar NFT in Wilder World, allowing it to not only represent your virtual persona but to also serve as a versatile container for your virtual assets.
For example: This would allow you to hold your Air Wild kicks in your Avatars 6551 wallet, and equip them from your in-game inventory in Wilder World. This would also allow you to sell a single avatar, along with all of its equipped items, which can each be their own specific NFTs.
Michael Gambon will live on in the hearts and the memories of every single person whose childhoods he lit up by his brilliant portrayal of Albus Dumbledore.
"You think the dead we loved truly ever leave us? You think we don't recall them more clearly in times of great trouble?"
When I was young I had like 3 game studios that I wanted to work for because of the amazing games they were making: Blizzard, Bethesda and Ubisoft. In the last years all 3 have declined in ways that I cannot comprehend. From amazing polished games with an attention to details close to obsession, games that pushed the limits of hardware and with gameplays that kept me there for thousands of hours, we ended up with sub mediocre quality.
Let's take the example of Blizzard. You know Soon™ became a thing because Blizzard was willing to spend a decade on a game just to make sure it's as polished as it can be.....up until diablo 3 there was no Blizzard game that was rushed in any way. They were a paragon of quality and immersion. Now... now they delivered a half ass made Diablo 4 that gives you no reason to play beyond the main story....no grind, no replayability and mediocre graphics.
Then Bethesda... Elder Scrolls have been a dominant part of my life for 2 decades. When Bethesda would release a new game I was all over it to see how they pushed the limits of current gen hardware...i was literally like a kid in a candy store. When Oblivion was released I've spent like 5 hours in the intro dungeon just looking at those walls with normal and parallax maps and playing with those in game dynamics on chains and buckets. Now...now Bethesda released Starfield which is at the same quality if not worse than Skyrim was in 2011 in terms of graphics and mechanics. A big empty repetitive world with sub mediocre quality of assets and characters.
Last but not least...Ubisoft. I was such a big fan of PoP and AC games. It all went great all the way to Assassins Creed Unity. That was the pinnacle of quality for Ubisoft....after it everything went downhill. No more push in terms of graphics, no more love for game mechanics. I rage quit Valhalla after 1 hour of playing....in terms of quality it was worse than Black flag that was released 9 years ahead of it. It was mindboggling.
It's incredible how much the quality dropped and that these companies are still pricing in our nostalgia.
What makes me rage even more is that they brag with the hundreds of millions of dollars in budgets for these games and they deliver quality worse than most of the indie studios out there.
Sadly they're not the only ones and I see a general decline in quality all across the game industry. A lot of people will come and tell me how it doesn't matter, how you can play a game even if the graphics suck, but in reality if I'm gonna pay 100 euros for an early access or 70 euros for a day one game I expect a decent level of quality in all aspects of the game.
I guess this is exactly like meeting your idols...