20 years ago Crash TwinSanity began pre-production codenamed Crash Bandicoot Evolution. Earlier this year we've launched an archeological dig of sorts to uncover the long lost secrets of its February 2003 prototype. More on this soon! https://t.co/hpPIzfKGZP
@JacobJanerka send me the trailer and I'll call a staff meeting at my job and replace the work presentation with the trailer so every employee has to see it π
@TriviaCoda@TimOfLegend Unfortunately, they wouldn't be up for sale :(. I had it custom made for Tim and I don't own any of the artwork for it, but if you did want the upscaled images for it, DM me and I can send them to you!
@TimOfLegend Glad it made it out to you Tim! It was my pleasure to make. Now you just gotta say that you've always wanted a million dollars in your next video ;)
New interview with Crash Twinsanity developer Keith Webb by @CameronSawaya https://t.co/VD8fzd5cRW
- In mid 2010s discussed pitching Twinsanity sequel with original team members
- Go! Go! Kokopolo being considered for Nintendo Switch
- Still open to Crash Twinsanity projects
@FuncRandm Hi Nic! I was wondering if you'd be interested in doing a short video/voice/email interview about your work on Crash Twinsanity and your time at TT Oxford. If you're interested, please feel free to email me at [email protected]. Stay safe out there!
@GameHutter Hey Jon! Thank you for all of the Twinsanity footage you've put up! Just a thought but if you want some more content out of the disc there is a tool made by some Twinsanity fans that can rewrite the game's ELF file to boot at different levels on the disc. Cheers :)