Welcome to my Twitter page
I am the Founder of Letus Entertainment. We make games that are designed to inspire our players
Feel free to message me here, or through one of my other social media accounts
Discord: CaptinLetus#9350
Stopping production on this unfinished Roblox cinematic was honestly one of the hardest moments of my career.
A while ago, I promised the community I’d eventually share what we had been building internally at Roblox. Here it is.
This project was a labor of love between an incredibly talented group of Roblox devs, animators, artists, and creators. From the beginning, it was important to us that this cinematic was built by the community, for the community, using assets entirely created on Roblox.
Every map, character, and object was ported directly from Roblox and re-rigged in Maya, building on a lot of what we learned during the reboot of the Bloxys. We had to invent new workflows, break things constantly, and figure out processes as we went just to make it possible. We intentionally made it harder on ourselves because we wanted to push the limits of what Roblox could look and feel like at a cinematic level.
The music and sound design were also original, though still unfinished. Entire sequences only ever existed as storyboards and concept art created by Roblox devs and artists.
Ironically, pieces of this project later ended up scattered across ads and trailers after my time at Roblox.
At its core, this was meant to be a love letter to the community. Hope you enjoy it <3
Ever struggled to create the exact VFX you have in your head?
Tired of writing code, running the game, tweaking one value… and repeating?
I built a Studio plugin that works like Premiere Pro for Roblox visual effects.
#Roblox#RobloxDev
This ones a little half-baked, but still cool! We'll fix the bug with surfaceAppearance transparencies and then this'll be way more impressive. Fizzle! #roblox#robloxdev
Introducing a new plugin I'm developing: BLOX Brush!
This plugin will basically allow you to resize & move parts by dragging on their face.
Heavily inspired by oldschool "brush" workflows, from the likes of the Hammer Editor & Trenchbroom.
Needs some more polish before it's released, but this is going to be awesome!
#Roblox #RobloxDev
Editablemesh decals! I'll opensource this as an API very soon. You can:
1) Project onto meshparts or blockparts (assuming you have permission)
2) Use texture atlases for the rects
3) Batch stuff up however you want
4) Use surfaceApperances or textures (or whatever)
#robloxdev
TASER Asset Showcase - 3D Model
Take a look at our highly-detailed asset made for the TASER product, releasing soon in our store!
Check our offers at: https://t.co/An1mBawg65
#RobloxDev#Roblox#RobloxAssets
Continuation of the menu rework, pt. 2! Featuring the home menu, team selection page, headgear customization page!
Final version will offer extended configuration options for any genre, theme you need.
Browse our solutions at https://t.co/An1mBawg65
#RobloxDev#Roblox
First look at the up-and-coming menu rework! Designed by @polishedmeat, engineered by @CaptinLetus!
Our new system enables you a state-of-the-art solution for any genre!
Find our products at https://t.co/RP24GvfR6g!
#Roblox#RobloxDev#RobloxUI
@Roblox 1. Pressing "Enter" on an item in Explorer lets you edit the name without using your mouse.
2. Tab in explorer moves you to the next item to rename.
Also
1. Shift-Control-V (or Command on Mac) to paste the items in your clipboard into the item you have selected in explorer.