@Shardcives@sylateral@Pirat_Nation If an indie dev is making a game that's under two hours long and selling it, then yes, that's some cash grab shit and shouldn't be supported. Or it's a game jam game and it's made for a competition. If you really have to make it under two hours, itch and patreon supporters.
@ScottRiptide@Destiny2Team Majority of the playerbase is hunters, was 40%ish last time they did a check and titans came out around 28% or something, but yeah no disable a super that's widely used over a niche and underwhelming aspect. Great plan.
@misagmer@MarathonTheGame I'm not sure how to tell you this, but the team handling the social media and the team that balance the game and develop it as devbelopers, are not the same people.
Plenty of reasons to be annoyed at them, but this one is a dumb one.
@Axillia1@LarryBundyJr Alright, seeing as it's on the same store page, wasn't sure how that would be handled since it's technically a trial/demo of the main game with limited time access
@Axillia1@LarryBundyJr Do we know if having it in your library as a demo counts? Because CS2 is up there on steamdb for sellers and that's free. If we can't confirm or deny that factor completely then it's possible it counted everyone who did server slam on Steam
@Mister_Patchy@TheSponchMaster@Sha1yen@geoffkeighley Nah, the concept in itself is just bad "We're going to make a generic shooter by taking mechanics from other games and melding them together without understanding why they worked in the first place." The only way spending more time would have helped is if they decided to stop.
@Alyssandriaaa@Babylonius@show_desk2k This is the dumbest take so far. I also hate the AI that's tacked onto major sites where it feels out of place, a team using it to speed up the busywork and concept ideas in the office to help with development time, isn't that. Claims to understand, understands nothing.