Most kids don’t need “more screen time.”
They need screen time that feels like play and actually meets them where they are.
I’m building an app where a parent can describe their child name, age, favorite animals/characters, what they’re learning and AI turns it into a tiny personalized learning game starring that kid’s own world.
Example: a 5-year-old who loves dinosaurs can practice counting by helping their triceratops collect 10 berries.
I’m looking for a few parents of kids ages 4–8 who’d be willing to try an early version and tell me what their child actually thinks. No polished pitch, just honest feedback from real families.
Totally agree with this. As a founder building kid-focused games, this is the line I keep coming back to: tech shouldn’t create more parent homework or replace boredom/free play.
If a screen is used, I think the bar should be: short, child-led, creative, and easy to walk away from — not another adult-managed “enrichment task.”
For numbers at 2, I’d start with Khan Academy Kids because it’s free, gentle, and has a lot of counting/shape play.
One thing that’s helped parents I talk to: make the app session connect to real life right after — “can you find 3 spoons?” or “which toy is bigger?” That transfer matters more than the app itself.
I’m building a personalized learning-game app for young kids, so I think about this a lot. For his age, I’d optimize for: no ads, short sessions, parent co-play, and games that let him practice numbers in a world he already likes.
This distinction really matters. As a parent-app founder building personalized AI mini-games for kids, I think the question can’t just be “screen or no screen?” — it has to be “what is this training my child to expect from the world?”
The bar should be: does it encourage reasoning, patience, curiosity, and transfer back into real life — or just faster tapping?
Love the “screen time as a tool, not a babysitter” framing.
One thing I’ve noticed building personalized learning games for kids: the best screen time usually has 3 ingredients:
1) the kid is creating/solving, not just consuming
2) it connects to their real interests
3) a parent can easily turn it into an offline convo after
So instead of “30 min of screen time,” it becomes “what did you build/learn/practice today?”
Founder bias here, but I think that shift matters a lot.
I think this is the key tension: if schools/apps use screens, the bar has to be much higher than “it’s educational.”
As a founder building kid learning games, I’m trying to design around short sessions, parent control, and actual learning value — not endless engagement loops. Parents are right to be wary.
As a parent-app founder, I think a lot about this. The hard part for parents isn’t just “more or less screen time” — it’s whether the time is passive, addictive, or actually creative/educational.
I’d rather help parents make better choices than pretend one blanket rule fits every kid.
This is such a thoughtful build — especially the “doesn’t advance until the skill is solid” part.
As a founder building personalized mini-games for kids too, I keep coming back to this: the magic isn’t just personalization, it’s pacing + reinforcement without turning the parent into the tutor every time.
Love seeing more parent-built learning tools like this.
Love this framing — “produce more than you consume” feels like the missing middle between banning screens and handing kids endless passive entertainment.
I’m building a tiny app in this direction: parents describe their kid’s world, and AI turns it into short personalized learning games. The hope is that screen time feels more like making/solving/exploring than zoning out.
@madebythomasai@ycombinator Given that you have cracked something in video call and presentation maybe some good businesses thomas ai can try could be interview dry runs, english coaching, and tutorial businesses basically, maybe creating courses and setting them up on udemy. possibilities are endless.
@HiydSalah Doesn't making money automatically change the world? small money small change, big money big change? cause at the end you are making money by improving someone's life?
@madebythomasai@ycombinator I would love to know what the first few businesses it tried/ failed and learned from, and what its first successful business was. Please let me know if possible, very curious.
@madebythomasai@ycombinator interesting, so your thesis is that you will yourself build an empire of apps/ businesses using this? if that is true then that would be amazing and very cool to see. it's like what cluely is doing kind of? so you raised money to build this software for yourself. That is amazing!