1/🧵: Ex-Martial Arts instructor here with some input about this whole thing:
-combat is scary, even when trained, sometimes ESPECIALLY when trained, because you know how quickly things can go badly.
-the lad is surrounded and outnumbered, a terrifying position in combat. 1/x
Tools and engines change every year, but Art Fundamentals are timeless. If your game VFX feels flat or messy, 90% of the time it’s not the software—it’s the base silhouette. Master the shape first, animate later.
#2dfxanimation#shapedesign#vfxartist