Lighting system implemented using canvases and blend modes.
Special thanks to the guys over at discord for the help with debugging graphics.
Thanks to @ChicoGameDev for Luven, the lighting lib i used as base for my system.
#love2d#lua#gamedev#indiedev
I'm excited to introduce you all to Bevy Engine, a project I've been working on for the last 6 months.
Bevy is a refreshingly simple data-driven game engine and app framework built in Rust. It is free and open-source forever!
https://t.co/noTfFoTUNy
#rustlang#gamedev
Wrapping up a build of #PixelVision8 I'm calling v0.9.7+. It's a stop-gap until I'm ready to release the full build of v0.9.8. This new version will include some critical bug fixes, a built-in OS (no more installing) & an all-new gif recording system. #screenshotsaturday#gamedev
Just saw the Doom Eternal start sequence where the player find the chainsaw. What si this « training room ». A simple disposition of enemies inside the level design and let a nice pickup animation happens seems better and more mature. Am I alone to think that ?#gamedev
Hey, so much work done !
- Shops & Shopkeeper
- Shop dialog & message dialogs
- Night vision potion
- Speed potion
- Multiple color torches
- Item menu
- Dungeon generation improvement
- Added sound effects too can't record them
#love2d#IndieGameDev#GameDev#Lua
This is not much representative of all the stuffs I've been doing lately, but I just wanted to share this last little development.
Little improvement visible here : Only useful colliders are created. ;)
I've so much more to show ! 😉
#love2D#Lua#Dialogbox#IndieGameDev
Do not stay too close to him, he will bump and stunt the sh*t out of you ! :O
Note the animation effort ... Timelines are heavily used.
Happy Christmas !
#gamedev#indiedev#pixelart#love2d#lua
Here it is, the fight is slowly taking place and the boss will be able to activate his shield during the fight too. I'm very happy with the look, the feel tho will need some tweaks and he need one more attack.
#gamedev#indiegames#pixelart#love2d#lua