going from pixel art and bit tune chips, to texturing, mapping modeling, music etc is a huge change in my work. It has been so much fun learning and building
#indiegamedev#3dmodel#mapping#quake#gamedev#indie
@indieforgames working on a new modernized arena shooter for 2026 built in ioquake3. higher resolution textures and monitor support, new abilities or i call "cores" which dont ruin an arena shooter but gives it more of a thing to learn. currently using quake 1 sounds as placeholders lol
please note, these sounds are being used as placeholders until more progress has been made. i need to be able to know my code/commands have executed right :)
i love Quake, the feel of the game is everything to me and i miss arena shooters. im making my own arena shooter using ioquake3, all new code, maps, sounds, models and everything!! this is a classic arena shooter modernized, i call it ColdZone: Arena!
#quake#indiegamedev#game
Last night playing some QuakeWorld Snipe Arena on 3DS. My new custom Quake mod with the ctrQuake fork Iโm working on. Crazy to think it works, just needs a couple little fixes๐
#indiegamedev#quake#3ds#coding#network#videogame#mod#retro
@TheGamerHotspot my recreation of the original quake team fortress, remade in macromedia flash professional 8! it will be available to play in your browser on my itch io page. https://t.co/PLp6BZqjbh
Here is some proper gameplay for Flash Fortress, now with all original artwork! Will be spending some time getting some feedback from playtesters to fix anything if needed. Macromedia Flash Professional 8 in 2026!!
#indiegamedev#flash#flashgame#quake#teamfortress#coding
@Giulio6686 ive used a little bit of godot for the ouya, and tried to get into unity. find myself going back to quake engine and engines/softwares from the late 90s to 2000s since thats the stuff i grew up with have a huge passion for
Replaced the ai placeholder images for the menus on Flash Fortress. Using the original conback image, I used photoshop to edit the TF logo into FF (Flash Fortress) as well as change TF2.8 to FF1.0. Feels much more original
#indiegamedev#flash#quake#teamfortress#videogames
i am super pleased to announced that my domain has been secured and officially have a website for ColdZone Software! For all projects, upcoming work or to get in touch; head over to https://t.co/pSdWb2zMwq!
#indiegamedev#website#domain#coder#happy#coder#developer
Huge progress with implementing QuakeWorld networking protocol into ctrQuake port for 3DS. Can actually join into the server, pick a team and class! Need to fix up movement and start working in binds, only gets around 70 ping!!
#indiegamedev#3ds#coding#quake#networking#game
Progress with the QW networking protocol on 3DS. More than a frozen rendered image of the map. Can now actually join into the server, walk around and type in chat! Still more work. But this was from last nights tests
#indiegamedev#quake#3ds#port#coding#retro#networking
@SoftMotionAI its definitely a challenge! the original source does have NetQuake with it. essentially trying to shim the 30 year old quakeworld source into the 10 year old port source๐ซ its a weird project but some people may get some use with it lol
@gamelawless Itโs definitely been an experience with old actionscript 2.0๐ the time and effort to line up and position everything and screenshot made it super fun and felt more original to me. Something I couldโve seen myself playing on the old flash sites back in the day. Appreciate it!๐
Early Footage!! Flash Fortress, a recreation of QuakeWorld Team Fortress made in Macromedia Flash 8! All textures I screenshot myself in Quake.
Will be playable in browser on our https://t.co/uB23jprRVk site when itโs finished!
#indiegamedev#flash#flashgame#coding#games
RELEASE DATE ANNOUNCED!!!
Beige Box Simulator will be releasing this Saturday, August 15th on itch io!!! After with some rebranding and software transitions while also working on some projects; its finally going to be available. Mark your calenders
#indiegamedev#qb64#game