I cant stand these millennial tech companies with these 'cute' nonsense names like "granola" or "clay." if I had a company youd see me calling that shit the American Computing Corporation. National Electron. United Tabulation. thats a name with some chest hair
Not only was MC3 a great racing game, its soundtrack deserves more praise. Not only did you get Mannie Fresh, Birdman, and Petey Pablo, you also got Queens of the Stone Age, Nine Inch Nails, and some techno/jungle. Good time capsule of the variety we had in 2005.
21 years ago today, “Midnight Club 3: DUB Edition” released on PS2 & Xbox selling 1.1M copies worldwide and 3.6M on the PSP 🎮 Would you consider this a top 3 racing game?
I experienced this already with Sonnet 4.6 when its enthusiasm perked up significantly after I made a reference to Fisher’s work while we were chatting (maybe it was just sycophancy).
It also seemed to really be into Alien Phenomenology by Ian Bogost, which sorta makes sense.
@suteaka611575@UnseenJapanSite Because you want to take the July test and it isn’t offered in your country, it gives you a second chance per year to reach your desired certification. No clue why they don’t offer the July test in the US.
@neontaster Regardless of what the article’s about, I’m forever entertained by the Daily Mail’s practice of CAPITALIZING words to show their shock and incredulity
Physical experiences are back, baby.
J.Crew revived their print catalog
Palantir launched a merch brand
Complex is bringing back their magazine
Duolingo opened pop-up stores
Microsoft and Costco are launching magazines
Meta is investing tens of millions in physical retail for their glasses.
Notice a pattern?
As digital experiences become infinitely commoditized, brands are rediscovering the value of physical as their differentiating factor.
I've written before about the "Head of IRL" role emerging at early-stage companies. Soon, every brand will need IRL capabilities to stand out.
The pendulum is swinging back - not because digital failed, but because it succeeded to the point that scarcity now lives in the physical world.
“Hard times are when a man has worked at a job for 30 years - 30 years! - and they give him a watch, kick him in the butt, and say, ‘Hey, a computer took your place, daddy!’ That's hard times!”
this post got so many people saying “coding was never the goal” and “software engineering was always about problem solving”
it’s true.
but totally irrelevant.
your mastery over the craft (coding) defined your level of excellence for decades. coding was a critical part of the job.
and while software has always been about finding the right problems and the right solutions to them, the practice of “coding” used to be the majority part of the job. and a delicate art-form even.
so you cannot strip away 80% of the process and the act surprised when people feel a loss of identity. it’s not a loss because people were wrong about what their job really was. it’s a loss because the means to that end was a passion to so many developers.
it’s that simple.
a carpenter’s job isn’t to cut wood, it’s to create objects. but in that process he pours his love of the job and his years of mastering the wood into it. and in a future where the carpenter won’t need to saw wood and sand it himself because a robot might do that for him, it’s stupid to tell them “your job was never cutting wood, it was making things with it”.
@jamespoulos As another Boomerist phenomenon, I would like to propose the Mellencamp Number, which is the number of minutes one can sit in an American gastropub or sports bar before Hurts So Good is played.
A number between 40 and 50 is about right. I’ll record and plot the data someday.