It´s been a slow-news-year for Coria and we´re sorry - Covid and private obligations kept us from putting in the planned work. But don´t worry - we´re still on it. There has been a lot work behind the scenes to optimize code and implement new features! How about boss-battles..?
@JoachimHesse We are working on it, but covid and day-jobs took over for a while. But there's already a lot of new stuff and code-improvements. We hope to share more soon!
Coria found her way into the press again: this is from the current issue of German games-magazine N-Zone, a magazin about all kinds of games on #Nintendo-systems. #Coria#GameBoy#gbdev#homebrew
Lo and behold, there is a devlog-update today. We finish the design-journey and explain how we reached Coria's final look together with the awesome @snickerby. Take a look, give our demo another whirl and brace for more updates soon! #gbdev#gameboy#indie https://t.co/XHSl7Ke0VS
New games for classic systems are always exciting. Tomorrow at noon (CET), #BlazingRangers for #NES/#Famicom can be preordered via @FirstPressGames. It's a one-screen game based on mapper0-tech, developed by @Karu_gamo. Good luck from Coria!! #homebrew https://t.co/r45GsZt74b
@PostalPeteGame @asobitech @spacebot_dev@TheRetroRoomRoo Another benefit of sticking with "Industry Standard" tools and formats like png is that if you ever get a pixel artist on board with the project, they can just stick to the tools they're familiar with without having to learn an entirely new and proprietary tool before starting
@PostalPeteGame @asobitech @spacebot_dev@TheRetroRoomRoo I would advise against writing your own pixel art tool. A level editor makes much more sense imo. I wrote my own NES Sprite editor in the past but came to realize that the work had already been done in better ways so many times before with tools like Photoshop and Aseprite.
This post isn't Coria-related, but please bear with us! Our friends @Fresh_GameDev and @maxpelle made a cool little game for #pico8. It can be found on @itchio and can be played right in your browser. Take a look!
https://t.co/GK5Tbbo7gq
Here's our first devlog-update on @itchio in 2021. Just a quick look at what we've done sind the beginning of the year. Please look forward to more details in the future! #devlog#gbdev#homebrew#GameBoy https://t.co/2Q37vbR4sX
I small, but important update: @littleBugHunter rewrote the map-loading-routines for much smoother transitions without any audio-hiccups. A big improvement for our game-feel. https://t.co/g5sCjUKz5p #gbdev#gameboy#homebrew
We love our homebrew games and Irena Genesis Metal Fury for MegaDrive/Genesis from @whiteninjaretro looks excellent. Why don´t you take a look yourself? https://t.co/ITpwRmMWZY
Team Coria wishes all of you a great year 2021! We hope you had a good start into the new year and that you stay healthy! We´ll keep on working hard to offer you the best possible Game-Boy-adventure you can think of. Let's hope for a Coria-tastic 2021! https://t.co/g5sCjUKz5p
The Coria-team wants to thank you all for your support! We're so happy about the reception of our demo and our trailer and want to wish you a great holiday-season with this beautiful illustration by the wonderful @lipashee! #HolidaySeason#GameBoy#gbdev
https://t.co/Utt3Gb6tNZ
What's this? A wild devlog-update appears! We´re talking more about finding a fitting look and costume for our heroine Coria! Follow us into the exciting world of 8bit-fashion! #gbdev#characterdesign#homebrew#GameBoy https://t.co/MqkQkaHNi4
It's a new Coria-devblog! We're talking more about the design-process of our brave main-character, so we're once more sharing and discussing @snickerby's excellent sketches that helped us define Coria's look! #gbdev#homebrew#GameBoy#characterdesign https://t.co/S6KcwGSTnC
Today we have a lighter, fluffier devlog-update for you: We´ll have quick look at some of the english-language-coverage Coria got in the last weeks. Other languages coming soon! #GameBoy#gbdev#retrogaming
https://t.co/Idul0hlpKD