Eclipse Blade, a retro ninja action-platformer, wishlist now available!
Check out the first trailer below, and wishlist here:
https://t.co/wHDDyrjldG
RTs would really mean a lot! Thank you!
#gamedev#indiegame#platformer#retrogaming
Introducing the RetroTap power distribution system for retro consoles.
RetroTap replaces the tangled mess of aging, bulky wall warts with a modern central power solution engineered for simplicity and exceptionally low ripple.
/1
@KytorIndustries I'm very interested, this could simplify my setup significantly, but could this handle power for PS1, N64, Saturn, PS2, GC, DC. Support for 5th and 6th gen consoles would be a killer feature
NFC Cassette Cover Generator v2.1.0 is out!
This release adds Linux support, so you can now create NFC cassette covers on both Windows and Linux.
Download it here:
https://t.co/bM2zgx1MuG
@IndieGameJoe Nope. Goat simulator formula isn't engaging. Give me something to do, create some activity, some platforming using the slime in different ways it doesn't have to jump, make it go somewhere, create a path, pipes, secret places only the slime can go. You know, a game
Hello everyone! New link provided!
Please enjoy my REV-A build of my Super C port to the Super Nintendo!
https://t.co/QXlHGTAX3b
@RetroRGB@MyLifeInGaming
Changelog
*fixed L button issue when walking off ledges (previously held direction is not cleared, when L is released during falling off of ledges)
*fixed locked L/R values during area clear bgm (if player is holding down L/R in any combination, the player would be locked in place and not move during the end of the area) (thanks, Pelagio)
*fixed overhead areas 2 & 6, when dying you now lose your weapon (thanks, Predas)
Final piece of the puzzle coming Soon™
Spatial redistribution CRT aperture grille masks that don’t kill brightness or distort the colors…
Again another huge thanks to the legendary Tim Lottes!
UPDATE: Energy conservation scanline generator is LIVE on RT4K V1.9.9.5 (Pro and CE).
We can CRT-like effects WITHOUT sacrificing brightness, shifting gamma or relying on HDR (which not all displays support well).
Huge thanks to @NOTimothyLottes
@makeo_dev Does that interface is a picoboot exclusive or could be used as a launcher on other ODEs, there are many devices these days and that interface looks awesome
@hiimbaked@makeo_dev No... even though the Wii is a real GC and has cheap component cables, the forced use of the Wii mote to start a game is enough to not use it. Besides the GC is a fantastic system, when you know it, you just love it
Update All 2.4 is here! 📢📢🥳 #MiSTerFPGA
Discover the Update Timeline feature. It lets you see what's been cooking in the MiSTer ecosystem!
More info in the public post in the reply below 👇
Update All sigue mejorando. El log viewer es importante, en algunas ocasiones he tenido problemas y ver el log me ha ayudado a solucionarlo, solo puedes acceder al archivo "log" viendo la tarjeta SD asi que o quitas la tarjeta o te conectas por red. Con el log viewer es mas facil
Update All 2.3 is out! 🥳 #MiSTerFPGA
This release brings a few quality‑of‑life improvements, like the new built‑in Log Viewer, and includes the new GBA Borders DB from @DiniertoDesigns
More info in the public post linked in the reply
Introducing the VMU Pro. The last VMU you'll ever need for your Dreamcast.
But it's not just for your Dreamcast. The VMU Pro can emulate your favourite 8-bit era handhelds and games consoles like the Game Boy Color, NES and Master System on a beautiful 16-bit color IPS TFT display.
Wi-fi enabled, backwards compatible with original VMs and the best on-device file management you've seen on a memory card.
Preorder 05.15.25
Only on 8BITMODS
Here's your quarterly reminder that the Master System/MD/NES/SNES 256x224 mode and the MD 320x224 mode are the exact same size as output by the respective systems and the increase in horizontal resolution is achieved by simply drawing slimmer dots. Thinner slices of the same size pie.